appendstatusbar normal, fullscreenoffsets
{
	// ============================================================
	// ====================== Your class! =========================
	// ============================================================

    InInventory IsDamiClass
	{
		drawimage "DAMIHPBR", 0, -37;
		drawimage "DAMIAMO", -71, -69;
		DrawNumber 3, CLSDOOM2, untranslated, Health, 60, -35;
		DrawNumber 3, CLSDOOM2, untranslated, Armor, 60, -18;
		drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 62, -33;
		drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 62, -23;
		drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 62, -13;
			usesammo not
			{
			drawimage "STTMINUS", -20, -27;
			}
			drawnumber 3, CLSDOOM2, untranslated, ammo1, -10, -27;
			
		drawnumber 3, INDEXFONT, gold, ammo Clip, -33, -64;
		drawnumber 3, INDEXFONT, gold, ammo Shell, -33, -58;
		drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, -33, -52;
		drawnumber 3, INDEXFONT, gold, ammo Cell, -33, -46;

		drawnumber 3, INDEXFONT, gold, ammocapacity Clip, -7, -64;
		drawnumber 3, INDEXFONT, gold, ammocapacity Shell, -7, -58;
		drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, -7, -52;
		drawnumber 3, INDEXFONT, gold, ammocapacity Cell, -7, -46;
		
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", -32, -77; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", -27, -77;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", -22, -77;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", -17, -77;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", -12, -77; 
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", -7, -77; 
    }
}