// Smoke spanwers
actor PowerPlantSmokeGenerator 21406 {
	//$Category Effects
	tag "Research Centre smoke"
	+NOGRAVITY
	+INVULNERABLE
	+SHOOTABLE
	+NOINTERACTION
	states {
	Spawn: 
		TNT1 A 2 A_SpawnItemEx ("PowerPlantSmokePuff", random(-32,32), random(-32,32), 0, 0, 0, 3)
		wait
	Death:
		TNT1 A -1
		stop
	Raise:
		TNT1 A 0
		goto Spawn
	}
}

actor PowerPlantSmokeGeneratorSmall 24002 {
	+CLIENTSIDEONLY
	+NOINTERACTION
	states {
	Spawn:
		TNT1 A 2 A_SpawnItemEx ("PowerPlantSmokePuffSmall", random(-32,32), random(-32,32), 0, 0, 0, 3)
		wait
	}
}