actor Utility_TurretBase {
	DamageFactor "Disarm", 0.0
	DamageFactor "Fist", 0.5
	Damagefactor "Mechstomp", 0.0
	Damagefactor "Explosion", 1.5
	Damagefactor "AntiArmor", 2.5
	Damagefactor "Plasma", 1.5
	Damagefactor "Fire", 0.6
	Damagefactor "Chemical", 0.6
	DamageFactor "Knife", 1.5
	DamageFactor "Ice", 0.0
	painchance "Energy", 255
	radius 24
	height 56
	scale 0.75
	mass 0x7FFFFFFF
	speed 0

	MONSTER
	+FLOORCLIP
	+NOBLOOD
	+NOICEDEATH
	-SOLID
	-COUNTKILL
	-FRIENDLY
	+NOTARGET
	+LOOKALLAROUND
	+NEVERRESPAWN

	states {
	Death.Knife:
	Death.Deconstruction:
		"----" A 2 A_PlaySound ("utility/deconstruct")
		"----" AAAAAAAAAA 2 A_Fadeout(0.1)
		stop
	}
}
