// Xindage is this even needed?
// Armor flags
const int ARMOD_NOCHANGE = 0;
const int ARMOD_FIRE = 1;
const int ARMOD_CHEM = 2;
const int ARMOD_LASER = 3;
const int ARMOD_EXPLO = 4;
const int ARMOD_BULLET = 5;
const int ARMOD_BULLETPROOF = 6;
const int ARMOD_NONE = 7;
const int AGF_ADDITIVE = 8;
const int AGF_DONTSUBTRACT = 16;
const int AGF_DONTADD = 32;

// Teams
const int TEAM_BLUE = 0;
const int TEAM_RED = 1;

// Buildings
const int BUILDING_BARRACKS = 0;
const int BUILDING_REFINERY = 1;
const int BUILDING_RESCENTRE = 2;
const int BUILDING_FACTORY = 3;
const int BUILDING_REPAIR = 4;
const int BUILDING_OBELISK = 5;
const int BUILDING_MINIREF = 6;
const int BUILDING_HEALTHREGEN = 7;
const int BUILDING_AMMOREGEN = 8;
const int BUILDING_PORTAL = 9;

// Script numbers
const int SC_SuperNukeCheck = 824;
const int SC_PushAngle = 825;
const int SC_PopAngle = 826;
const int SC_InitMonster = 827;
const int SC_SillyThings = 903;
const int SC_WEAPONFIRECHECK = 913;
const int SC_TortoiseEject = 904;
const int SC_BeaconInventory = 924;
const int SC_MARINE_INIT = 938;
const int SC_MARINE_COMPENSATION = 939;
const int SC_TELENODE_TIDREQUEST = 935;
const int SC_TELENODE_INIT = 936;
const int SC_TELENODE_FUNCTION = 937;
const int SC_FullRefillPack = 954;
const int SC_MARINE_DEATH = 968;
const int SC_SETPITCH = 979;
const int SC_DAMAGEOVERTIME = 974;
const int SC_STEALTH = 975;

const int STEALTH_ON = 0;
const int STEALTH_OFF = 1;
const int STEALTH_FLASH = 2;
const int STEALTH_FORCEOFF = 3;

// Menu numbers
const int MENU_UTIL = 1;

const int OVERTIME_FIRE = 0;
const int OVERTIME_CHEM = 1;
