// Flares
ACTOR BaseFlare
{
Radius 1
Height 1
Scale 0.3
+NOCLIP
+NOBLOCKMAP
+NOGRAVITY
+CLIENTSIDEONLY
+NOINTERACTION
+FORCEXYBILLBOARD
RENDERSTYLE Add
Alpha 0.4
}

ACTOR BluePlasmaFlare : BaseFlare
{
    Scale 0.25
    States
    {
    Spawn:
	    TNT1 A 0
        TNT1 A 0 A_Jump(128,2)	
	    LENB A 2 Bright
 	    Stop
		TNT1 A 0
		LENB B 2 bright
		stop	
	}
}

ACTOR RedPlasmaFlare : BaseFlare
{
    Scale 0.25
    States
    {
    Spawn:
   	    TNT1 A 0
        TNT1 A 0 A_Jump(128,2)		
	    LENR A 2 Bright
	    Stop
		TNT1 A 0
		LENR B 2 bright
		stop	
	}
}

Actor RocketFlare : BaseFlare
{
alpha 1.0
yscale 0.6
xscale 0.6
states
	{
	Spawn:
	    LEYS O 2 BRIGHT
		Stop
	}
}
