// Xindage: Data related to ice damage. so much copy paste.

actor frostbite1 : PowerupGiver {
	inventory.maxamount 0
	powerup.type "FreezeSlow1"
	powerup.duration 35
	+AUTOACTIVATE
}

actor frostbite2 : frostbite1 {powerup.type "FreezeSlow2"}
actor frostbite3 : frostbite1 {powerup.type "FreezeSlow3"}
actor frostbite4 : frostbite1 {powerup.type "FreezeSlow4"}
actor frostbite5 : frostbite1 {powerup.type "FreezeSlow5"}
actor frostbite6 : frostbite1 {powerup.type "FreezeSlow6"}
actor frostbite7 : frostbite1 {powerup.type "FreezeSlow7"}
actor frostbite8 : frostbite1 {powerup.type "FreezeSlow8"}
actor frostbite9 : frostbite1 {powerup.type "FreezeSlow9"}

actor PowerFreezeSlow1 : PowerSpeed {speed 0.9}
actor PowerFreezeSlow2 : PowerSpeed {speed 0.8}
actor PowerFreezeSlow3 : PowerSpeed {speed 0.7}
actor PowerFreezeSlow4 : PowerSpeed {speed 0.6}
actor PowerFreezeSlow5 : PowerSpeed {speed 0.5}
actor PowerFreezeSlow6 : PowerSpeed {speed 0.4}
actor PowerFreezeSlow7 : PowerSpeed {speed 0.3}
actor PowerFreezeSlow8 : PowerSpeed {speed 0.2}
actor PowerFreezeSlow9 : PowerSpeed {speed 0.1}

// This item should prevent the script overlapping each other.
actor IsFrosted : Inventory {Inventory.MaxAmount 1}
