// Dynamic light flash
actor Flash {
	+NOINTERACTION
	+CLIENTSIDEONLY
	states {
	Spawn:
		TNT1 A 5 BRIGHT
		Stop
	}
}

actor PermanentFlameDecay 21499 {
	//$Category Effects
	tag "Permanent fire (safe)"
	+CLIENTSIDEONLY
	+NOINTERACTION
	states {
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound ("fire/fire", 6, 1.0, 1)
		TNT1 A 4 A_SpawnItemEx ("BurnDeathShot", random(-12,12)*2, random(-12,12)*2, random(0,8)*2, 0, 0, random(1,3))
		wait
	}
}

// [Cata] For my map.
ACTOR greencrystal 10701
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +FLOATBOB
  Radius 16
  Height 32
  States
  {
  Spawn:
    GGEM A -1 bright
    Stop
  }
}
ACTOR greencrystalupsidedown : greencrystal 10702
{
  scale 0.6
  States
  {
  Spawn:
    GGEM B -1 bright
    Stop
  }
}

ACTOR teleMarker 10703
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +FLOATBOB
  Radius 16
  Height 32
  Renderstyle translucent
  alpha 0.85
  MASS 800000
  States
  {
  Spawn:
	CTFG ABCDDCBA 6 bright
    loop
  }
}


actor cataSkybox : SkyViewpoint  10704 { +CLIENTSIDEONLY }