Actor ClearTarget : Inventory //Adds 1 each 16th tic (after every PLAY ABCD frames).
{
	Game Doom
	Inventory.Amount 1
	Inventory.MaxAmount 1
}

Actor SSGFireCooldown : Powerup
{
	Powerup.Duration 59
}

Actor TiberiumRifleCooldown : Powerup
{
	Powerup.Duration 15
}

Actor BazookaCooldown : Powerup
{
	Powerup.Duration 68
}

Actor TE21CallAmmoAI : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 6
}


Actor NoPlayerInSight : Inventory //Same as above.
{
	Game Doom
	Inventory.Amount 1
	Inventory.MaxAmount 128
}

Actor MoveBackwardsThreshold : Inventory //Adds or cleats when the momentum is 0 every 16th tic. See "CheckIfStuck" states.
{
	Game Doom
	Inventory.Amount 1
	Inventory.MaxAmount 1
}


//-----------------------------------------------------------------------


// [Dusk] Is the marine spawned because of compensation?
actor IsCompensationMarine : Inventory {}