Model ProxyMineRed
{ 
   Path "Models\Proxy"
   Model 0 "proxy.md3"
   Skin 0 "w_c4-p.png"
   Scale 2.5 2.5 2.5

   FrameIndex PC4T A 0 0
}

Model ProxyMineBlue
{ 
   Path "Models\Proxy"
   Model 0 "proxy.md3"
   Skin 0 "w_c4-p.png"
   Scale 2.5 2.5 2.5

   FrameIndex PC4T A 0 0
}

Model Utility_MinesMarker
{ 
   Path "Models\Proxy"
   Model 0 "proxy.md3"
   Skin 0 "w_c4-p.png"
   Scale 2.5 2.5 2.5

   FrameIndex PC4T A 0 0
}

Model Utility_MiniRefCacheRed
{
	Path "Models/Mini-Refinery"
	
	Model 0 "MiniRef.md3"
	Skin 0 "MiniRefRed.PNG"
	Model 1 "MiniRefTib.md3"
	Skin 1 "Nukage.png"

	Scale 3.75 3.75 3.75

	FrameIndex MREF A 0 0
}
Model Utility_MiniRefCacheBlue
{
	Path "Models/Mini-Refinery"
	
	Model 0 "MiniRef.md3"
	Skin 0 "MiniRefBlue.PNG"
	Model 1 "MiniRefTib.md3"
	Skin 1 "Nukage.png"

	Scale 3.75 3.75 3.75

	FrameIndex MREF A 0 0
}
Model Utility_MiniRefCacheMarker
{
	Path "Models/Mini-Refinery"
	
	Model 0 "MiniRef.md3"
	Skin 0 "MiniRefBlue.PNG"
	Model 1 "MiniRefTib.md3"
	Skin 1 "Nukage.png"

	Scale 3.75 3.75 3.75

	FrameIndex MREF A 0 0
}

Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem01.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX G 0 0
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem02.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX H 0 1
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem03.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX I 0 2
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem04.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX J 0 3
}


Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem05.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX A 0 4
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem06.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX B 0 5
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem07.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX C 0 6
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem08.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX D 0 7
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem12.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX E 0 8
}
Model ChemicalDeathShot 
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem16.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 10 10 10

	FrameIndex CHMX F 0 9
}

Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem01.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX A 0 0 
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem02.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX B 0 1
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem03.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX C 0 2
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem04.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX D 0 3
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem05.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX E 0 4
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem06.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX F 0 5
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem07.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX G 0 6
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem08.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX H 0 7
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem09.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX I 0 8
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem10.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX J 0 9
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem11.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX K 0 10
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem12.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX L 0 11
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem13.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX M 0 12
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem14.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX N 0 13
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem15.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX O 0 14
}
Model ChemicalShot
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem16.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX P 0 15
	FrameIndex TIBX Q 0 16
}

Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem01.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX A 0 0 
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem02.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX B 0 1
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem03.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX C 0 2
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem04.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX D 0 3
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem05.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX E 0 4
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem06.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX F 0 5
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem07.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX G 0 6
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem08.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX H 0 7
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem09.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX I 0 8
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem10.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX J 0 9
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem11.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX K 0 10
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem12.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX L 0 11
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem13.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX M 0 12
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem14.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX N 0 13
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem15.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX O 0 14
}
Model ChemicalShotDummy
{
	Path "Models\Flames"
	
	Model 0 "ChemicalShot.md3"
	Skin 0 "Chem16.png"

	ALIGNANGLE
	ALIGNPITCH

	Scale 5.0 5.0 5.0

	FrameIndex TIBX P 0 15
	FrameIndex TIBX Q 0 16
}




Model Utility_CacheMarker
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"



	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model MedicalCache
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model Utility_MedicalCacheMarker
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"



	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}


Model AmmoCache 
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model Utility_AmmoCacheMarker
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"



	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}


Model SuperCache 
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model SuperCacheMapSpawned
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model Utility_SuperCacheMarker
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"



	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model Utility_GlobalMedicCacheRed 
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}
Model Utility_GlobalMedicCacheBlue
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}

Model Utility_GlobalAmmoCacheRed 
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}
Model Utility_GlobalAmmoCacheBlue
{
	Path "Models\Cache"
	
	Model 0 "WeaponLocker.md3"
	Skin 0 "WLockerskin1.png"
	Model 1 "WeaponLockerLights.md3"
	Skin 1 "WLockerskin2.png"

	Scale 7.0 7.0 7.0

	FrameIndex CACH A 0 0
}



///////////////////SANDBAGS MODEL
Model SandbagWall               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "sandbag.md3"    // Model index, model file
   Skin 0 "sandbag.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 1.75 2.0             // Scale values

   FrameIndex BAGG A 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model Utility_SandbagsMarker               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "sandbag.md3"    // Model index, model file
   Skin 0 "sandbag.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 1.75 2.0             // Scale values

   FrameIndex BAGG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

///////////////////TIMED C4 MODEL
Model TimedC4Armed               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T R 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model TimedC4Thrown               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T R 0 0         // The sprite lump, sprite frame, model index, frame number
}
/*Model TimedC4ArmedE               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T R 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model TimedC4ThrownE               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T R 0 0         // The sprite lump, sprite frame, model index, frame number
}*/
Model TimedC4ArmedBlue               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T B 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model TimedC4ThrownBlue               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T B 0 0         // The sprite lump, sprite frame, model index, frame number
}
/*Model TimedC4ArmedEBlue               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T B 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model TimedC4ThrownEBlue               // Name of actor in DECORATE
{
   Path "models/weapons"    // Path to model in PK3
   Model 0 "timedc4.md3"    // Model index, model file
   Skin 0 "timedc4.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 115.0 115.0 160.0             // Scale values

   FrameIndex TC4T B 0 0         // The sprite lump, sprite frame, model index, frame number
}*/

///////////////////MADCAT MODEL
Model MadCat               // Name of actor in DECORATE
{
   Path "models/madcat"    // Path to model in PK3
   Model 0 "MadCat.md3"    // Model index, model file
   Skin 0 "MadCat.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 7.0             // Scale values

   FrameIndex MADC K 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC B 0 2         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC C 0 3         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC D 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC E 0 5         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC F 0 6         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC G 0 7         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC H 0 8         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC I 0 9         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC J 0 10         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC L 0 11         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC M 0 12         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC N 0 13         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC O 0 14         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC P 0 15         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Q 0 16         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC R 0 17         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC S 0 18         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC T 0 19         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC U 0 20         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC V 0 21         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC W 0 22         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC X 0 23         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Y 0 24         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Z 0 25         // The sprite lump, sprite frame, model index, frame number
   /*FrameIndex MAD2 A 0 26         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MAD2 B 0 27         // The sprite lump, sprite frame, model index, frame number*/
}

Model MadCatUsed               // Name of actor in DECORATE
{
   Path "models/madcat"    // Path to model in PK3
   Model 0 "MadCat.md3"    // Model index, model file
   Skin 0 "MadCat.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 7.0             // Scale values

   FrameIndex MADC K 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC B 0 2         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC C 0 3         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC D 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC E 0 5         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC F 0 6         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC G 0 7         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC H 0 8         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC I 0 9         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC J 0 10         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC L 0 11         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC M 0 12         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC N 0 13         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC O 0 14         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC P 0 15         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Q 0 16         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC R 0 17         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC S 0 18         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC T 0 19         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC U 0 20         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC V 0 21         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC W 0 22         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC X 0 23         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Y 0 24         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Z 0 25         // The sprite lump, sprite frame, model index, frame number
   /*FrameIndex MAD2 A 0 26         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MAD2 B 0 27         // The sprite lump, sprite frame, model index, frame number*/
}

Model MadCatSwitchPickup               // Name of actor in DECORATE
{
   Path "models/madcat"    // Path to model in PK3
   Model 0 "MadCat.md3"    // Model index, model file
   Skin 0 "MadCat.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 7.0             // Scale values

   FrameIndex MADC K 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC B 0 2         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC C 0 3         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC D 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC E 0 5         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC F 0 6         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC G 0 7         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC H 0 8         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC I 0 9         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC J 0 10         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC L 0 11         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC M 0 12         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC N 0 13         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC O 0 14         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC P 0 15         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Q 0 16         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC R 0 17         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC S 0 18         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC T 0 19         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC U 0 20         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC V 0 21         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC W 0 22         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC X 0 23         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Y 0 24         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Z 0 25         // The sprite lump, sprite frame, model index, frame number
   /*FrameIndex MAD2 A 0 26         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MAD2 B 0 27         // The sprite lump, sprite frame, model index, frame number*/
}

Model DamagedMadcat               // Name of actor in DECORATE
{
   Path "models/madcat"    // Path to model in PK3
   Model 0 "MadCat.md3"    // Model index, model file
   Skin 0 "MadCat.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 7.0             // Scale values

   FrameIndex MADC K 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC B 0 2         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC C 0 3         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC D 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC E 0 5         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC F 0 6         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC G 0 7         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC H 0 8         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC I 0 9         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC J 0 10         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC L 0 11         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC M 0 12         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC N 0 13         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC O 0 14         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC P 0 15         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Q 0 16         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC R 0 17         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC S 0 18         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC T 0 19         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC U 0 20         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC V 0 21         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC W 0 22         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC X 0 23         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Y 0 24         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Z 0 25         // The sprite lump, sprite frame, model index, frame number
   /*FrameIndex MAD2 A 0 26         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MAD2 B 0 27         // The sprite lump, sprite frame, model index, frame number*/
}

Model EjectedMadCat               // Name of actor in DECORATE
{
   Path "models/madcat"    // Path to model in PK3
   Model 0 "MadCat.md3"    // Model index, model file
   Skin 0 "MadCat.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 6.0 6.0 7.0             // Scale values

   FrameIndex MADC K 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC B 0 2         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC C 0 3         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC D 0 4         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC E 0 5         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC F 0 6         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC G 0 7         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC H 0 8         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC I 0 9         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC J 0 10         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC L 0 11         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC M 0 12         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC N 0 13         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC O 0 14         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC P 0 15         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Q 0 16         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC R 0 17         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC S 0 18         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC T 0 19         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC U 0 20         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC V 0 21         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC W 0 22         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC X 0 23         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Y 0 24         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MADC Z 0 25         // The sprite lump, sprite frame, model index, frame number
   /*FrameIndex MAD2 A 0 26         // The sprite lump, sprite frame, model index, frame number
   FrameIndex MAD2 B 0 27         // The sprite lump, sprite frame, model index, frame number*/
}

///////////////////ORCA MODEL
Model Orca
{
   Path "models/orca"    // Path to model in PK3
   Model 0 "Orca.md3"    // Model index, model file
   Skin 0 "Orca.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 8.0 8.0 11.0             // Scale values
   zoffset 20

   FrameIndex ORCV A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex ORCV B 0 1
}

Model EjectedOrca
{
   Path "models/orca"    // Path to model in PK3
   Model 0 "Orca.md3"    // Model index, model file
   Skin 0 "Orca.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 8.0 8.0 11.0             // Scale values
   zoffset 20

   FrameIndex ORCV A 0 1         // The sprite lump, sprite frame, model index, frame number
   FrameIndex ORCV B 0 1
}



///////////////////RAVEN MODEL
Model Raven               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}
Model RavenUsed               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model RavenSwitchPickup               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model DamagedRaven               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model EjectedRaven               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model Utility_MiniRavenRed               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
}

Model Utility_MiniRavenBlue               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
}

Model Utility_RavenMarker               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model Utility_Raven               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
   FrameIndex RAVN U 0 21
   FrameIndex RAVN V 0 22
   FrameIndex RAVN W 0 23
   FrameIndex RAVN X 0 24
   FrameIndex RAVN Y 0 25
   FrameIndex RAVN Z 0 26
   FrameIndex RAV2 A 0 27
   FrameIndex RAV2 B 0 28
}

Model Utility_MiniRavenMarker               // Name of actor in DECORATE
{
   Path "models/raven"    // Path to model in PK3
   Model 0 "Raven.md3"    // Model index, model file
   Skin 0 "Raven.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 11.0             // Scale values

   FrameIndex RAVN I 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex RAVN A 0 1
   FrameIndex RAVN B 0 2
   FrameIndex RAVN C 0 3
   FrameIndex RAVN D 0 4
   FrameIndex RAVN E 0 5
   FrameIndex RAVN F 0 6
   FrameIndex RAVN G 0 7
   FrameIndex RAVN H 0 8
   FrameIndex RAVN J 0 9
   FrameIndex RAVN K 0 11
   FrameIndex RAVN L 0 12
   FrameIndex RAVN M 0 13
   FrameIndex RAVN N 0 14
   FrameIndex RAVN O 0 15
   FrameIndex RAVN P 0 16
   FrameIndex RAVN Q 0 17
   FrameIndex RAVN R 0 18
   FrameIndex RAVN S 0 19
   FrameIndex RAVN T 0 20
}

model RazorWire
{
    Path "models/weapons"
    Model 0 "razor.md2"
    Skin 0 "razor.png"
    Scale 3.0 1.7 3.0
    FrameIndex WIRE A 0 0
}

model RazorWireBlue
{
    Path "models/weapons"
    Model 0 "razor.md2"
    Skin 0 "razor.png"
    Scale 3.0 1.7 3.0
    FrameIndex WIRE A 0 0
}

model Utility_RazorwireMarker
{
    Path "models/weapons"
    Model 0 "razor.md2"
    Skin 0 "razor.png"
    Scale 3.0 1.7 3.0
    FrameIndex WIRE A 0 0
}


Model PowerupCrate
{
	Path "Models\Crate"
	
	Model 0 "Crate.md3"
	Skin 0 "Crate.png"

	Scale 0.25 0.25 0.25

	FrameIndex UCRT A 0 0
}


Model IonCannonBeaconThrown
{
	Path "Models\Beacons"
	Model 0 "ionbeacon.md3"
	Skin 0 "f_gm_ionb.png"
	Model 1 "IonPanel.md3"
	Skin 1 "w_beacondisp.png"

	Scale 25.0 25.0 25.0

	FrameIndex BEAC D 0 0
}

Model IonCannonBeaconArmed
{
	Path "Models\Beacons"
	Model 0 "ionbeacon.md3"
	Skin 0 "f_gm_ionb.png"
	Model 1 "IonPanel.md3"
	Skin 1 "w_beacondisp.png"

	Scale 25.0 25.0 25.0


	FrameIndex BEAC D 0 0
}

Model NuclearStrikeBeaconThrown
{
	Path "Models\Beacons"
	Model 0 "nukebeacon.md3"
	Skin 0 "f_gm_nuke.png"

	Scale 37.5 37.5 37.5

	FrameIndex BEAC C 0 0
}

Model NuclearStrikeBeaconArmed
{
	Path "Models\Beacons"
	Model 0 "nukebeacon.md3"
	Skin 0 "f_gm_nuke.png"

	Scale 37.5 37.5 37.5

	FrameIndex BEAC C 0 0
}