//Nasty Dogs > Dark vile
darkthunder/fire DSTHLTNG

//Nasty Dogs - Maps
Airstrike/Ready airredy1

//[Cata] Mortar launcher
BARLFIRE BARLFIRE
BARLRELD BARLRELD

MORLODE1 MORLODE1
MORLODE2 MORLODE2
MORLODE3 MORLODE3
MORLODE4 MORLODE4
$RANDOM 40mm/grenexplode { MORLODE1 MORLODE2 MORLODE3 MORLODE4 }


//[Cata] auto shotty
dsasgfir dsasgfir
dsasgout dsasgout
dsasgin dsasgin
dsasgld1 dsasgld1
$LIMIT dsasgfir 999

// [Cata] Spree announcer stuff
double double
multi multi
ultra ultra
monster monster

killings killings
rampage rampage
dominati dominati
unstoppa unstoppa
godlike godlike
wicked wicked

// $rolloff * 400 3600
blanksnd			blanksnd
game/rank			veteran
misc/nope			nope

gun/bang m90

$rolloff 			100mm/fire	1000 5000
rifle/fire			dsrifle
rifle/reload		dsmssgr2

repairgun/fire		repairgn
gauss/fire			dsgauss
gauss/background	dsgausi
Gauss/Select		gauss_s
laser/fire			lsrlfire
lchaingun/fire		lsclfire

// C4
c4/use				c4use03
c4/beep				icolbeep
c4/detonate			kamafail
c4/disarm			infzap
c4/beep2			beep
c4/beep3			demoliti
c4/remote			c4remote
c4/remote2			c4detona
c4/proxy			c4plant1
$rolloff c4/use 200 1200
$rolloff c4/beep 200 1200
$rolloff c4/beep2 200 1200
$rolloff c4/beep3 200 1200
$rolloff c4/disarm 400 1700
$rolloff c4/remote 200 1200
$rolloff c4/remote2 200 1200
$rolloff c4/proxy 200 1200

mech/step			mechstep
$limit				mech/step		0
// $rolloff 			mech/step	400 1800
mech/start			mechstar
mech/idle			mechidle
$limit				c4/beep		0
$limit				c4/beep2	0
$limit				c4/beep3	0
plasma/fire			plasshot
plasma/explo			plasimp
$limit 				plasma/fire	0
$limit 				plasma/explo	0
lrm/fire			mechrock
lrm/reload			mechrld
minigun/fire			regf1
minigun/spin			windd2
switch/lrm			rocketdo
switch/pulse			blaunchp
switch/minigun			hookback
switch/flamer			swflamer
switch/shotgun			swshotgu
switch/80mm			boltdoor

////////////////////////////////////////////////////////////////////////////////
//Tortoise
Tortoise/Blaster		TORTBLSS
Tortoise/BlasterFire	TORTBLSF
Tortoise/BlasterExp     TORTBLSE
Tortoise/GrenadeFire	TORTGRNF
Tortoise/Machinegun   	TORTMCHG

$random Tortoise/GrenadeHit		{ Tortoise/GrenadeHit1 Tortoise/GrenadeHit2 }
Tortoise/GrenadeHit1	TORTGRNH
Tortoise/GrenadeHit2    TORTGRNE

$Limit Tortoise/GrenadeHit 0
////////////////////////////////////////////////////////////////////////////////

trail/fire			mechrail
trail/reload			mechrald
100mm/fire			ds100mm
$rolloff 			100mm/fire	1000 4000
ambient/rocket			rocketfl
ambient/shell			brufly1
mech/reload			tank_med
world/quake			blanksnd
blanksnd			blanksnd
ppc/fire			mechppc
ppc/reload			mechppcr
$random				ppc/explode { ppc/explode2 ppc/explode3 ppc/explode4 }
ppc/explode1			mechppc1
ppc/explode2			mechppc2
ppc/explode3			mechppc3
ppc/explode4			mechppc4
toxin/fire			toxifire
toxin/explode			toxiexp
$rolloff toxin/fire 400 2500
$rolloff toxin/explode 256 2300
$volume toxin/explode 0.92
$limit 				toxin/explode	0
$limit 				toxin/explode	0
misc/thud			dsthud2
utility/work			pulsebol
mech/blow			mechblow
mech/gauss			mechrail
$rolloff 			mech/gauss	500 3000
mech/artillery			mechlong
$rolloff 			mech/artillery	5000 10000
mech/ac2			mechac2
$rolloff 			mech/ac2	500 2000
game/boink			boink
dsbarexp dsbarexp
dsbarex2 dsbarex2
$random weapons/rocklx			{ dsbarexp dsbarex2 }
$limit 				weapons/rocklx	0
$rolloff 			weapons/rocklx	500 2000
jumpjet/start			orc2star
jumpjet/loop			orc2loop
jumpjet/stop			orc2stop
orca/loop			orc2loo2
orca/fire			dsorcamg
orca/fire2			orc2fire
$rolloff 			jumpjet/start	500 3000
$rolloff 			jumpjet/loop	500 3000
$rolloff 			orca/loop	1000 6000
$rolloff 			jumpjet/stop	500 3000
$rolloff 			orca/fire2	500 2500

// Superweapon beacons
nuke/boom			nuke_str
nuke/approach			nuke_war
nuke/place			nuke_bea
$rolloff 			nuke/place	1000 3000
$rolloff 			nuke/approach	2000 5000
$rolloff 			nuke/boom	2000 5000
ion/strike			ion_fire
ion/warmup			ion_warm
ion/place			ion_beac
$rolloff 			ion/place	1000 3000
$rolloff 			ion/warmup	2000 5000
$rolloff 			ion/strike	2000 5000
beacon/safetylock		safetylk
eva/nukedeployed		evanuked
eva/iondeployed			evaiond
eva/nukeapproach		evanukei
eva/ionapproach			evaionin
eva/nukedisarmed		evanukex
eva/iondisarmed			evaionx
eva/youhave			evayou
eva/30sec			eva30sec
eva/safe			evasafe
eva/15sec			15sec
eva/10sec			10sec
eva/9sec			9sec
eva/8sec			8sec
eva/7sec			7sec
eva/6sec			6sec
eva/5sec			5sec
eva/4sec			4sec
eva/3sec			3sec
eva/2sec			2sec
eva/1sec			1sec
beacon/ionbeep			com_ion_
beacon/nukebeep			com_nuke
$rolloff 			beacon/ionbeep	2000 5000
$rolloff 			beacon/nukebeep	2000 5000

fire/fire			fire
$limit				fire/fire	0
$rolloff 			fire/fire	128 1600
fire/firetib			firetib
$limit				fire/firetib	0
$rolloff 			fire/firetib	128 1600
fire/firefade			firefade
$limit				fire/firefade	0
$rolloff 			fire/firefade	128 1600
chem/chem			ambtibe2
$limit				chem/chem	0
$rolloff 			chem/chem	128 1600
flamer2/idle			fl2_idle
flamer2/up			fl2_up
flamer2/fire			fl2_fire
flamer2/down			fl2_down
$rolloff 			flamer2/idle	64 256
$rolloff 			flamer2/up	64 256
$rolloff 			flamer2/down	64 256
$volume				flamer2/idle	0.35
$volume				flamer2/fire	0.8
frag/pinpull			pinpull
frag/throw			throw
misc/alarm			dsalarm
$rolloff 			misc/alarm 1500 3000
misc/stealthON			dsstelth
$rolloff 			misc/stealthON	150 350
$random Weapons/PlasmaShot	{ Weapons/PlasmaShot1 Weapons/PlasmaShot2 Weapons/PlasmaShot3 }
Weapons/PlasmaShot1		dsplrf1
Weapons/PlasmaShot2		dsplrf2
Weapons/PlasmaShot3		dsplrf2
obelisk/charge			obelpowr
obelisk/fire			obelray1
$rolloff 			obelisk/charge	2000 13500
$rolloff 			obelisk/fire	2000 13500
$random buggy/rocket			{ buggy/rocket1 buggy/rocket2 buggy/rocket3 buggy/rocket4 buggy/rocket5 buggy/rocket6 }
buggy/rocket1 			vrocweaa
buggy/rocket2 			vrocweab
buggy/rocket3 			vrocweac
buggy/rocket4 			vrocwead
buggy/rocket5 			vrocweae
buggy/rocket6 			vrocweaf

$random misc/gib	{ misc/gib1 misc/gib2 misc/gib3 misc/gib4 misc/gib5 misc/gib6 }
misc/gib1	gib1
misc/gib2	gib2
misc/gib3	gib3
misc/gib4	gib4
misc/gib5	gib5
misc/gib6	NewGib
$random gib/thump	{ misc/gibp1 misc/gibp2 misc/gibp3 }
$limit gib/thump 	2
misc/gibp1	gibp4
misc/gibp2	gibp5
misc/gibp3	gibp6

$random				bullet/flesh { bullet/flesh1 bullet/flesh2 bullet/flesh3 bullet/flesh4 }
bullet/flesh1			ricofls1
bullet/flesh2			ricofls2
bullet/flesh3			ricofls3
bullet/flesh4			ricofls4
$limit 				bullet/flesh1	0
$limit 				bullet/flesh2	0
$limit 				bullet/flesh3	0
$limit 				bullet/flesh4	0

$random				bullet/metal { bullet/metal1 bullet/metal2 bullet/metal3 }
bullet/metal1			ricohm1
bullet/metal2			ricohm2
bullet/metal3			ricohm3
$limit 				bullet/metal1	0
$limit 				bullet/metal2	0
$limit 				bullet/metal3	0

$random				bullet/ricochet { bullet/ricochets1 bullet/ricochets2 bullet/ricochets3 }
$random				bullet/ricochets1 { bullet/ricochet1 bullet/ricochet2 bullet/ricochet3 bullet/ricochet4 }
$random				bullet/ricochets2 { bullet/ricochet5 bullet/ricochet6 bullet/ricochet7 bullet/ricochet8 }
$random				bullet/ricochets3 { world/quake }
bullet/ricochet1		ricodir1
bullet/ricochet2		ricodir2
bullet/ricochet3		ricodir3
bullet/ricochet4		ricodir4
bullet/ricochet5		ricocon1
bullet/ricochet6		ricocon2
bullet/ricochet7		ricocon3
bullet/ricochet8		ricocon4
$limit 				bullet/ricochet1	0
$limit 				bullet/ricochet2	0
$limit 				bullet/ricochet3	0
$limit 				bullet/ricochet4	0
$limit 				bullet/ricochet5	0
$limit 				bullet/ricochet6	0
$limit 				bullet/ricochet7	0
$limit 				bullet/ricochet8	0

$random 			misc/footstep {
	step/step1
	step/step2
	step/step3
	step/step4
	step/step5
	step/step6
	step/step7
}

step/step1			STPCCW1
step/step2			STPCCW2
step/step3			STPCCW3
step/step4			STPCCW4
step/step5			STPCCW5
step/step6			STPCCW6
step/step7			STPCCW7
$rolloff step/step1 200 1200
$rolloff step/step2 200 1200
$rolloff step/step3 200 1200
$rolloff step/step4 200 1200
$rolloff step/step5 200 1200
$rolloff step/step6 200 1200
$rolloff step/step7 200 1200
$limit step/step1	0
$limit step/step2	0
$limit step/step3	0
$limit step/step4	0
$limit step/step5	0
$limit step/step6	0
$limit step/step7	0
$limit misc/footstep	0

doors/dr2_open			sliddoor
doors/dr2_clos			sliddoor

tiberium/loop1			ambtiber
// [Dusk] {9/29/12} original rolloff
$rolloff tiberium/loop1 200 1200

$random 			misc/shell	{ misc/shell1 misc/shell2 }
misc/shell1			shell2
misc/shell2			shell2

//door
door/start	mdoors22
door/loop	mdoorl22
door/end	mdoore22

menu/activate			menusnd4	// Activate a new menu
menu/backup			menusnd3	// Backup to previous menu
menu/prompt			menusnd2	// Activate a prompt "menu"
menu/cursor			menusnd1	// Move cursor up/down
menu/change			menusnd1	// Select new value for option
menu/invalid			menusnd2	// Menu not available
menu/dismiss			menusnd5	// Dismiss a prompt message
menu/choose			menusnd4	// Choose a menu item
menu/clear			menusnd5	// Close top menu

misc/w_pkup			dswpnup		// Pickup weapon
misc/i_pkup			dsammoup	// Pickup item
misc/k_pkup			dskeyup		// Pickup key
misc/health_pkup		dshealup	// Pickup health
misc/armor_pkup			dsarmoup	// Pickup armor
misc/ammo_pkup			dsammoup	// Pickup ammo
misc/credit_pkup		dscoins		// Pickup credits

// [Dusk] {9/29/12} Use normal rolloff for these
$rolloff misc/w_pkup 200 1200
$rolloff misc/i_pkup 200 1200
$rolloff misc/k_pkup 200 1200
$rolloff misc/health_pkup 200 1200
$rolloff misc/armor_pkup 200 1200
$rolloff misc/ammo_pkup 200 1200
$rolloff misc/credit_pkup 200 1200

// And for the menu
/*
$rolloff menu/activate 200 1200
$rolloff menu/backup 200 1200
$rolloff menu/prompt 200 1200
$rolloff menu/cursor 200 1200
$rolloff menu/change 200 1200
$rolloff menu/invalid 200 1200
$rolloff menu/dismiss 200 1200
$rolloff menu/choose 200 1200
$rolloff menu/clear 200 1200
*/

$limit misc/w_pkup 		0
$limit misc/p_pkup 		0
$limit misc/i_pkup 		0
$limit misc/k_pkup 		0
$limit misc/health_pkup 	0
$limit misc/armor_pkup 		0
$limit misc/ammo_pkup 		0
$limit misc/credit_pkup 	0
$limit misc/spawn 		0
$limit misc/teleport 		0

blue/barracks			bbarattk
blue/powerplant			bpplattk
blue/refinery			brefattk
blue/factory			bfacattk
blue/offline			bpower
blue/destroyed			bdestroy
blue/repairfacility		brepattk
blue/obelisk			boblattk
red/barracks			rbarattk
red/powerplant			rpplattk
red/refinery			rrefattk
red/factory			rfacattk
red/offline			rpower
red/destroyed			rdestroy
red/repairfacility		rrepattk
red/obelisk			roblattk
bmb/shields			bmbshld
bmb/attack			bmbattk
bmb/failed			bmbfail
misc/funds			insffund
voltlock/welcome		welcaow2
voltlock/welcome2		welcbmb2

powerup/armr			upvlarmr
powerup/base			upvlbase
powerup/chem			upvlchem
powerup/cred			upvlcred
powerup/dama			upvldama
powerup/exp			upvlexp
powerup/fire			upvlfire
powerup/invi			upvlinvi
powerup/iron			upvliron
powerup/kama			upvlkama
powerup/plas			upvlplas
powerup/resi			upvlresi
powerup/sped			upvlsped
powerup/stol			upvlstol
powerup/time			upvltim2
powerup/crsh			upvlcrsh
powerup/resistlaser		upvllrst
powerup/resistexplosive		upvlxrst
powerup/resistbullet		upvlbrst
powerup/invisound		upinvis
powerup/credsound		upmoney2
powerup/stolsound		upmoney
powerup/timesound		dstelept
powerup/basic			dscrate
powerup/bomb			dsbombcr
$rolloff powerup/bomb 1000 4500

misc/chem			chemact
misc/stealth			stlact
misc/commando			getcmdo
misc/sniper			getsnipe
misc/volt			getvolt
$rolloff 			misc/sniper	500 3000
$rolloff			misc/suicide 500 3000
$rolloff 			misc/stealth	100 2000
$rolloff 			misc/chem	100 2000

$random				player/burn 	{player/burnr1 player/burnr2}
$random				player/burnr1 	{player/burn1 player/burn2 player/burn3 player/burn4 player/burn5}
$random				player/burnr2 	{player/burn6 player/burn7 player/burn8 player/burn9}
player/burn1			dsburn1
player/burn2			dsburn2
player/burn3			dsburn3
player/burn4			dsburn4
player/burn5			dsburn5
player/burn6			dsburn6
player/burn7			dsburn7
player/burn8			dsburn8
player/burn9			dsburn9

$rolloff player/burn1 200 1200
$rolloff player/burn2 200 1200
$rolloff player/burn3 200 1200
$rolloff player/burn4 200 1200
$rolloff player/burn5 200 1200
$rolloff player/burn6 200 1200
$rolloff player/burn7 200 1200
$rolloff player/burn8 200 1200
$rolloff player/burn9 200 1200
$rolloff player/burnr1 200 1200
$rolloff player/burnr2 200 1200

$playeralias	player	male	*death		generic/death
$playeralias	player	male	*xdeath		generic/death
$playeralias	player	male	*gibbed		generic/death
$playeralias	player	male	*pain100	pain/sounds1
$playeralias	player	male	*pain75 	pain/sounds1
$playeralias	player	male	*pain50 	pain/sounds1
$playeralias	player	male	*pain25 	pain/sounds2
$playersound	player	male	*grunt		dsoof
$playersound	player	male	*land		dsoof
$playersound	player	male	*taunt	    	dtaunt
$playersound	player	male	*falling	dsplfall

$random	pain/sounds1		{ pain/sound1 pain/sound2 pain/sound3 pain/sound4 pain/sound5 pain/sound6 pain/sound7 pain/sound8 }
$random	pain/sounds2		{ pain/sound9 pain/sound10 }
pain/sound1			m01TFEA_
pain/sound2			m02TFEA_
pain/sound3			m03TFEA_
pain/sound4			m04TFEA_
pain/sound5			m05TFEA_
pain/sound6			m06TFEA_
pain/sound7			m07TFEA_
pain/sound8			m08TFEA_
pain/sound9			HEALPULL
pain/sound10			HEALREAD

$random	female/death		{ deathf/sound1 deathf/sound2 deathf/sound3 deathf/sound4 deathf/sound5 deathf/sound6 }
deathf/sound1			m00TFFA_
deathf/sound2			m01TFFA_
deathf/sound3			m02TFFA_
deathf/sound4			m03TFFA_
deathf/sound5			m04TFFA_
deathf/sound6			m05TFFA_

$rolloff generic/death 200 1200
$rolloff pain/sounds1 200 1200
$rolloff pain/sounds2 200 1200

$random	female/burn		{ burnf/sound1 burnf/sound2 burnf/sound3 burnf/sound4 }
burnf/sound1			mf_deat1
burnf/sound2			mf_deat2
burnf/sound3			l_death1
burnf/sound4			l_death2

die/sound1			death01
die/sound2			death02
die/sound3			death03
die/sound4			dedman1
die/sound5			dedman2
die/sound6			dedman3
die/sound7			dedman4
die/sound8			dedman5
die/sound9			dedman6
die/sound10			dedman8
die/sound11			dedman9
die/sound12			dedman10
die/sound13			dedman11
die/sound14			dedman12

$random generic/death		{ die/sounds1 die/sounds2 }
$random die/sounds1		{ die/sound1 die/sound2 die/sound3 die/sound4 die/sound5 die/sound6 die/sound7 }
$random die/sounds2		{ die/sound8 die/sound9 die/sound10 die/sound11 die/sound12 die/sound13 die/sound14 }


//MECH
$playeralias	mech	male	*death		weapons/rocklx
$playeralias	mech	male	*xdeath		weapons/rocklx
$playeralias	mech	male	*gibbed		weapons/rocklx
$playersound	mech	male	*pain100	blanksnd
$playersounddup	mech	male	*pain75		*pain100
$playersounddup	mech	male	*pain50		*pain100
$playersounddup	mech	male	*pain25		*pain100
$playersound	mech	male	*grunt		blanksnd
$playersounddup	mech	male	*land		*grunt
$playersound	mech	male	*jump		blanksnd
$playersound	mech	male	*fist		blanksnd
$playersound	mech	male	*usefail	blanksnd
$playersound	mech	male	*taunt	    	blanksnd
$playeralias	mech	female	*death		weapons/rocklx
$playeralias	mech	female	*xdeath		weapons/rocklx
$playeralias	mech	female	*gibbed		weapons/rocklx
$playersound	mech	female	*pain100	blanksnd
$playersounddup	mech	female	*pain75		*pain100
$playersounddup	mech	female	*pain50		*pain100
$playersounddup	mech	female	*pain25		*pain100
$playersound	mech	female	*grunt		blanksnd
$playersounddup	mech	female	*land		*grunt
$playersound	mech	female	*jump		blanksnd
$playersound	mech	female	*fist		blanksnd
$playersound	mech	female	*usefail	blanksnd
$playersound	mech	female	*taunt	    	blanksnd
$playeralias	mech	other	*death		weapons/rocklx
$playeralias	mech	other	*xdeath		weapons/rocklx
$playeralias	mech	other	*gibbed		weapons/rocklx
$playersound	mech	other	*pain100	blanksnd
$playersounddup	mech	other	*pain75		*pain100
$playersounddup	mech	other	*pain50		*pain100
$playersounddup	mech	other	*pain25		*pain100
$playersound	mech	other	*grunt		blanksnd
$playersounddup	mech	other	*land		*grunt
$playersound	mech	other	*jump		blanksnd
$playersound	mech	other	*fist		blanksnd
$playersound	mech	other	*usefail	blanksnd
$playersound	mech	other	*taunt	    	blanksnd


//Wolverine
$playeralias	wolv	male	*death		weapons/rocklx
$playeralias	wolv	male	*xdeath		weapons/rocklx
$playeralias	wolv	male	*gibbed		weapons/rocklx
$playersound	wolv	male	*pain100	blanksnd
$playersounddup	wolv	male	*pain75		*pain100
$playersounddup	wolv	male	*pain50		*pain100
$playersounddup	wolv	male	*pain25		*pain100
$playersound	wolv	male	*grunt		blanksnd
$playersounddup	wolv	male	*land		*grunt
$playersound	wolv	male	*jump		blanksnd
$playersound	wolv	male	*fist		blanksnd
$playersound	wolv	male	*usefail	blanksnd
$playersound	wolv	male	*taunt		rob1taun
$playeralias	wolv	female	*death		weapons/rocklx
$playeralias	wolv	female	*xdeath		weapons/rocklx
$playeralias	wolv	female	*gibbed		weapons/rocklx
$playersound	wolv	female	*pain100	blanksnd
$playersounddup	wolv	female	*pain75		*pain100
$playersounddup	wolv	female	*pain50		*pain100
$playersounddup	wolv	female	*pain25		*pain100
$playersound	wolv	female	*grunt		blanksnd
$playersounddup	wolv	female	*land		*grunt
$playersound	wolv	female	*jump		blanksnd
$playersound	wolv	female	*fist		blanksnd
$playersound	wolv	female	*usefail	blanksnd
$playersound	wolv	female	*taunt		rob1taun
$playeralias	wolv	other	*death		weapons/rocklx
$playeralias	wolv	other	*xdeath		weapons/rocklx
$playeralias	wolv	other	*gibbed		weapons/rocklx
$playersound	wolv	other	*pain100	blanksnd
$playersounddup	wolv	other	*pain75		*pain100
$playersounddup	wolv	other	*pain50		*pain100
$playersounddup	wolv	other	*pain25		*pain100
$playersound	wolv	other	*grunt		blanksnd
$playersounddup	wolv	other	*land		*grunt
$playersound	wolv	other	*jump		blanksnd
$playersound	wolv	other	*fist		blanksnd
$playersound	wolv	other	*usefail	blanksnd
$playersound	wolv	other	*taunt		rob1taun


//Tortoise
$playeralias	tort	male	*death		weapons/rocklx
$playeralias	tort	male	*xdeath		weapons/rocklx
$playeralias	tort	male	*gibbed		weapons/rocklx
$playersound	tort	male	*pain100	blanksnd
$playersounddup	tort	male	*pain75		*pain100
$playersounddup	tort	male	*pain50		*pain100
$playersounddup	tort	male	*pain25		*pain100
$playersound	tort	male	*grunt		blanksnd
$playersounddup	tort	male	*land		*grunt
$playersound	tort	male	*jump		blanksnd
$playersound	tort	male	*fist		blanksnd
$playersound	tort	male	*usefail	blanksnd
$playersound	tort	male	*taunt		rob2taun
$playeralias	tort	female	*death		weapons/rocklx
$playeralias	tort	female	*xdeath		weapons/rocklx
$playeralias	tort	female	*gibbed		weapons/rocklx
$playersound	tort	female	*pain100	blanksnd
$playersounddup	tort	female	*pain75		*pain100
$playersounddup	tort	female	*pain50		*pain100
$playersounddup	tort	female	*pain25		*pain100
$playersound	tort	female	*grunt		blanksnd
$playersounddup	tort	female	*land		*grunt
$playersound	tort	female	*jump		blanksnd
$playersound	tort	female	*fist		blanksnd
$playersound	tort	female	*usefail	blanksnd
$playersound	tort	female	*taunt		rob2taun
$playeralias	tort	other	*death		weapons/rocklx
$playeralias	tort	other	*xdeath		weapons/rocklx
$playeralias	tort	other	*gibbed		weapons/rocklx
$playersound	tort	other	*pain100	blanksnd
$playersounddup	tort	other	*pain75		*pain100
$playersounddup	tort	other	*pain50		*pain100
$playersounddup	tort	other	*pain25		*pain100
$playersound	tort	other	*grunt		blanksnd
$playersounddup	tort	other	*land		*grunt
$playersound	tort	other	*jump		blanksnd
$playersound	tort	other	*fist		blanksnd
$playersound	tort	other	*usefail	blanksnd
$playersound	tort	other	*taunt		rob2taun


//Titan
$playeralias	titan	male	*death		weapons/rocklx
$playeralias	titan	male	*xdeath		weapons/rocklx
$playeralias	titan	male	*gibbed		weapons/rocklx
$playersound	titan	male	*pain100	blanksnd
$playersounddup	titan	male	*pain75		*pain100
$playersounddup	titan	male	*pain50		*pain100
$playersounddup	titan	male	*pain25		*pain100
$playersound	titan	male	*grunt		blanksnd
$playersounddup	titan	male	*land		*grunt
$playersound	titan	male	*jump		blanksnd
$playersound	titan	male	*fist		blanksnd
$playersound	titan	male	*usefail	blanksnd
$playersound	titan	male	*taunt		rob3taun
$playeralias	titan	female	*death		weapons/rocklx
$playeralias	titan	female	*xdeath		weapons/rocklx
$playeralias	titan	female	*gibbed		weapons/rocklx
$playersound	titan	female	*pain100	blanksnd
$playersounddup	titan	female	*pain75		*pain100
$playersounddup	titan	female	*pain50		*pain100
$playersounddup	titan	female	*pain25		*pain100
$playersound	titan	female	*grunt		blanksnd
$playersounddup	titan	female	*land		*grunt
$playersound	titan	female	*jump		blanksnd
$playersound	titan	female	*fist		blanksnd
$playersound	titan	female	*usefail	blanksnd
$playersound	titan	female	*taunt		rob3taun
$playeralias	titan	other	*death		weapons/rocklx
$playeralias	titan	other	*xdeath		weapons/rocklx
$playeralias	titan	other	*gibbed		weapons/rocklx
$playersound	titan	other	*pain100	blanksnd
$playersounddup	titan	other	*pain75		*pain100
$playersounddup	titan	other	*pain50		*pain100
$playersounddup	titan	other	*pain25		*pain100
$playersound	titan	other	*grunt		blanksnd
$playersounddup	titan	other	*land		*grunt
$playersound	titan	other	*jump		blanksnd
$playersound	titan	other	*fist		blanksnd
$playersound	titan	other	*usefail	blanksnd
$playersound	titan	other	*taunt		rob3taun


$playeralias	juggernaut	male	*death		juggernaut/death
$playeralias	juggernaut	male	*xdeath		juggernaut/death
$playeralias	juggernaut	male	*gibbed		juggernaut/death
$playeralias	juggernaut	male	*pain100	juggernaut/pain
$playersounddup	juggernaut	male	*pain75		*pain100
$playersounddup	juggernaut	male	*pain50		*pain100
$playersounddup	juggernaut	male	*pain25		*pain100
$playersound	juggernaut	male	*grunt		blanksnd
$playersounddup	juggernaut	male	*land		*grunt
$playersound	juggernaut	male	*jump		blanksnd
$playersound	juggernaut	male	*fist		blanksnd
$playersound	juggernaut	male	*usefail	blanksnd
$playeralias	juggernaut	male	*taunt	    	juggernaut/sight

tanktr 		"sounds/mechs/mastodon/TANKTRAK"
tanksh		"sounds/mechs/mastodon/TANKSHOT"
tankflame	"sounds/mechs/mastodon/TANKFLAME"

Lava/Hit LAVA1

Airstrike/Flyby AIRSTRIK
Airstrike/Plane PLANEFLY


Bird/1 DSBIRD1
Bird/2 DSBIRD2
Bird/3 DSBIRD3
Bird/4 DSBIRD4
Bird/5 DSBIRD5
Bird/6 DSBIRD6
Bird/7 DSBIRD7
Waterfalls/1 DSFALLS
Water/1 DSWATER
Machine/1 DSMACH1
Machine/2 DSMACH2
Wind/1 DSWIND1
LAVA/1 DSLAVA

$ambient 1 Birds point 0.3 random 5.0 10.0 0.5
// bug sound was #2
$ambient 3 Waterfalls/1 point 0.4 continuous 0.5
$ambient 4 Machine/1 point 0.8 continuous 1
$ambient 5 Machine/2 point 0.8 continuous 1
$ambient 6 Wind/1 point 0.4 continuous 0.6
$ambient 7 Lava/1 point 0.3 continuous 0.5
$ambient 8 Water/1 point 0.1 continuous 0.5
$ambient 12 tiberium/loop1 point 1.0 continuous 1
$ambient 13 props/lamp point 1.0 continuous 1.0
$ambient 14 bwind/1 point 1.0 continuous 0.1
$ambient 15 ssewer/1 POINT 1.3 CONTINUOUS 0.5
$ambient 16 nukage/1  POINT 0.8 CONTINUOUS 0.8
$ambient 17 Waterfalls/2 point 1.4 continuous 1.0
$ambient 18 props/lamp2 point 1.8 continuous 1.0
$ambient 19 fireloop/big point 1.8 continuous 1.0
$ambient 20 fireloop/torch point 1.8 continuous 1.0
$ambient 21 ambience/comp point 1.8 continuous 1.0
$ambient 22 ambience/comp2 point 2.0 continuous 1.0
$ambient 23 ambience/machine1 point 1.0 continuous 1.0
$ambient 24 ambience/machine2 point 0.8 continuous 1.0
$ambient 25 ambience/machine3 point 1.0 continuous 1.0

$random Birds {Bird/2 Bird/3 Bird/1 Bird/4 Bird/5 Bird/6 Bird/7 }
$rolloff Airstrike/Flyby 100000 100001
$rolloff Airstrike/Plane 1500 3000

Heal/Done HEALBREA
Heal/Ready HEALREAD
Heal/Pull HEALPULL
Heal/Pain1 HEALPIN1
Heal/Pain2 HEALPIN2
Heal/Pain3 HEALPIN3

$rolloff heal/done 200 1200
$rolloff heal/ready 200 1200
$rolloff heal/pull 200 1200
$rolloff heal/pain1 200 1200
$rolloff heal/pain2 200 1200
$rolloff heal/pain3 200 1200
$rolloff heal/pain 200 1200

$random	Heal/Pain { Heal/Pain1 Heal/Pain2 Heal/Pain3 }

// [Dusk] If only these could be actually put to use somehow...
$random			suicide/death { suicide/death1 suicide/death2 suicide/death3 suicide/death4 suicide/death5 }
$random			suicide/fear  { suicide/fear1 suicide/fear2 suicide/fear3 suicide/fear4 }
suicide/fear1		iterfea
suicide/fear2		iterfeb
suicide/fear3		iterfec
suicide/fear4		iterfed
suicide/death1		iterdia
suicide/death2		iterdib
suicide/death3		iterdic
suicide/death4		iterdid
suicide/death5		iterdie

// [Dusk] Same for the stealth sight sounds here. They'd make neat taunts.
$random			stealth/sight { stealth/sight1 stealth/sight2 stealth/sight3 stealth/sight4 stealth/sight5 stealth/sight6 }
$random			stealth/death { stealth/death1 stealth/death2 stealth/death3 stealth/death4 stealth/death5 stealth/death6 stealth/death7 }
stealth/sight1		stlsit1
stealth/sight2		stlsit2
stealth/sight3		stlsit3
stealth/sight4		stlsit4
stealth/sight5		stlsit5
stealth/sight6		stlsit6
stealth/death1		stldth1
stealth/death2		stldth2
stealth/death3		stldth3
stealth/death4		stldth4
stealth/death5		stldth5
stealth/death6		stldth6
stealth/death7		stldth7

turret/sight		turrsit
$rolloff turret/sight 200 1200

$random juggernaut/death		    { misc/dsjudth1 misc/dsjudth2 misc/dsjudth3 misc/dsjudth4 misc/dsjudth5 }
misc/dsjudth1           dsjudth1
misc/dsjudth2           dsjudth2
misc/dsjudth3           dsjudth3
misc/dsjudth4           dsjudth4
misc/dsjudth5           dsjudth5
$random juggernaut/sight	{ misc/dsjugsit misc/dsjugsi2 misc/dsjugsi3 misc/dsjugsi4}
misc/dsjugsit           dsjugsit
misc/dsjugsi2           dsjugsi2
misc/dsjugsi3           dsjugsi3
misc/dsjugsi4           dsjugsi4
$random juggernaut/pain		    { misc/dsjupai1 misc/dsjupai2 misc/dsjupai3 misc/dsjupai4 }
misc/dsjupai1           dsjupai1
misc/dsjupai2           dsjupai2
misc/dsjupai3           dsjupai3
misc/dsjupai4           dsjupai4

// ds201's knife
Weapons/KnifeSelect	DSKNFEUP
Weapons/KnifeSlash	DSKNIFED
Weapons/KnifeSwing	DSKNIFE1

misc/timewarp TIMEWARP
misc/timeunwarp TIMEUWRP
weapons/timedeath DSDDTHA

plasma2/fire2 plasmac3
Plasma/Warning BEEPWARN
Plasma/Vapour VAPOUR
Plasma/FailFire Plasma_d

weapons/knifehit3		dsknhit3
weapons/knifehit4		dsknhit4
weapons/syringe			dsyringe
$alias weapons/syringepain		*pain50
weapons/syringeup		dsshell

bwind/1		bwind
ssewer/1	ssewer
nukage/1	nukage
Waterfalls/2 DSFALLS
SND_BOIL	SND_BOIL
SND_LAVA	SND_LAVA

$random weapons/shotgunshells {weapons/Shell1 weapons/Shell2 weapons/Shell3}
weapons/shell1			     SHELLS1
weapons/shell2			     SHELLS2
weapons/shell3			     SHELLS3
$random weapons/casing  {weapons/Casing1 weapons/Casing2 weapons/Casing3}
weapons/casing1			dscasin1
weapons/casing2			dscasin2
weapons/casing3			dscasin3
$random weapons/ChainCasing {chaingun/Casing1 chaingun/Casing2 chaingun/Casing3}
chaingun/Casing1	CHGNCAS1
chaingun/Casing2	CHGNCAS2
chaingun/Casing3	CHGNCAS3

weapon/select		Weapon_S

props/lamp	LAMPLOOP
props/lamp2	DSLHUM1
misc/blank	BLANK
fireloop/big	FIREBIG
fireloop/torch	FIRELOOP
ambience/comp	COMP1
ambience/comp2	COMP2
ambience/machine1	mach1
ambience/machine2	mach2
ambience/machine3	mach3

ambience/strom	STROM
$alias healradius/active ambience/strom

Bazooka/Select bazo_s

heavy/argh1 HEVT8
heavy/argh2 HEVU
$random heavy/argh {heavy/argh1 heavy/argh2}

$musicvolume d_aow06 0.85
$musicvolume d_aow17 0.4
$musicvolume d_aow20 0.65
$musicvolume d_aow21 0.6

misc/bigalarm amb16

forcefield/online powon
forcefield/offline powoff
forcefield/hit fieldhit

ambience/machine4 dsmach04
ambience/voltage dsvoltag
ambience/energy dsenergy
$ambient 26 ambience/machine4 point 1.0 continuous 1.0
$ambient 27 ambience/voltage point 0.7 continuous 1.0
$ambient 28 ambience/energy point 0.7 continuous 1.0

mech/explode/large1	mechexp1
mech/explode/large2	mechexp2
mech/explode/medium1	mechexp3
mech/explode/medium2	mechexp4
mech/explode/junk	mechjunk

$rolloff mech/explode/large1	2500 7500
$rolloff mech/explode/large2	2500 7500
$rolloff mech/explode/medium1	3000 8000
$rolloff mech/explode/medium2	3000 8000
$rolloff mech/explode/junk	1000 3500

revolver/fire	dsrevolv
player/berserk dsbersrk

// [Cata] Rhino.
RHINOSTE RHINOSTE

// [Cata] Adv sniper
awpfire awpfire
awpback awpback
awpford awpford
awpzoom awpzoom
awpreld awpreld

$musicvolume d_aow15 0.4

// [JD] AOW16
Ambient/Rain	AMBRAIN

// Select sounds
weapons/up/fragnade			weapup00
weapons/up/flashbang		weapup00
weapons/up/fists			weapup00
weapons/up/remotec4			weapup00
weapons/up/repair			weapup01
weapons/up/pistol			weapup02
weapons/up/shotgun			weapup03
weapons/up/gatling			weapup04
weapons/up/artil			weapup05
weapons/up/rocket			weapup05
weapons/up/plasmagun		weapup06
weapons/up/karasawa			weapup06
weapons/up/bfg				weapup07
weapons/up/laserrifle		weapup08
weapons/up/flamer			weapup09
weapons/up/chem				weapup09
weapons/up/sniper			weapup10
weapons/up/revolver			weapup11
weapons/up/chrono			weapup12
weapons/up/laserchaingun	weapup13
weapons/up/ssg				weapup14
weapons/up/rifle			weapup15
weapons/up/timegun			weapup16
weapons/up/utilgun			weapup17
weapons/up/machinegun		weapup18
weapons/up/plasmacannon		weapup19
weapons/up/gauss			weapup20
weapons/up/smg				weapup21
weapons/up/shockrifle		weapup22
weapons/up/nadelauncher		weapup23
weapons/up/tibrifle			weapup24
weapons/up/combrifle		weapup24

//Flashbang Grenades
flash/flashthrow	flshthrw
flash/flashbounce	flshbnce
$random				flash/flash { flash/flash1 flash/flash2 flash/flash3 }
flash/flash1		flshexp1
flash/flash2		flshexp2
flash/flash3		flshexp3

//Frag Grenade
frag/pinpull		pinpull
frag/throw			throw

FragBounce1    FRAGBNC1
FragBounce2    FRAGBNC2
FragBounce3    FRAGBNC3
FragBounce4    FRAGBNC4
FragBounce5    FRAGBNC5
FragBounce6    FRAGBNC6
$random Weapons/fragbounce {FragBounce1 FragBounce2 FragBounce3 FragBounce4 FragBounce5 FragBounce6}

//Nasty Dogs - Fists
fist/wall			dspunchw
fist/hit			dspunch
$limit				fist/wall		0
$limit				fist/hit		0
weapons/gswing      dsswing

//Nasty Dogs - Pistol
weapons/pistolf1 DSPISTO1
weapons/pistolf2 DSPISTO2
weapons/pistolf3 DSPISTO3
weapons/pistolf4 DSPISTO4
$random weapons/pistolfire { weapons/pistolf1 weapons/pistolf2 weapons/pistolf3 weapons/pistolf4 }

weapons/pistolr1 DSPSREL1
weapons/pistolr2 DSPSREL2

//Nasty Dogs - Silenced pistol
weapons/spistolfire	 dspistol
$rolloff weapons/spistolfire 100 600

// Sniper rifle
rc50/fire			rc50fire
rc50/boltopen		rc50blto
rc50/boltclose		rc50bltc
rc50/zoomin			rc50ZmIn
$rolloff 			rc50/fire	500 3000

//Quad Barrel Shotgun
quadshotgun/fire		DSQSFIRE
quadshotgun/insert1     DSQSINS1
quadshotgun/insert2     DSQSINS2
quadshotgun/insert3     DSQSINS3
quadshotgun/insert4     DSQSINS4

//Nasty Dogs - SubMachinegun
subby/fire			  dssubby
$volume subby/fire 0.6
$limit				  subby/fire 0
weapons/SMGIN         SMGMAGIN
weapons/SMGOUT        SMGMAGOU
weapons/SMGSLAP        SMGBSLAP
weapons/SMGSafty      SMGSAFTY
weapons/SMGEmpty	  DSCLIP

//Nasty Dogs - Machinegun
weapons/m16clipou	  CLPM16OU
weapons/m16clipin	  CLPM16IN
weapons/m16draw		  CLPM6LAD
weapons/m16fire       DSOICW

//Nail Bomb Sounds
$random Weapons/NBBounce {Weapons/NBBounce1 Weapons/NBBounce2}
Weapons/NBBounce1	DSNBBNC1
Weapons/NBBounce2	DSNBBNC2
Weapons/NailBomb	DSNBMBLC
Weapons/NailBombExp	DSNBBEXP

//Nail Machinegun
Weapons/NailMGFire	    NAILFIRE
Weapons/NailHit		    NAILHIT
Weapons/NailHitBleed	NAILHTBD
Weapons/NailFlight	    NAILFLY
Weapons/NailSGFire	    NLSGFIRE
$Limit Weapons/NailHit		0
$Limit Weapons/NailHitBleed	0

// Gatling gun
gatling/fire		minifire
gatling/alt			minialtf
gatling/spin		bminigun
gatling/spinup		spinup
minigun/fire2		rminigfi
minigun/loop		rminiglo
$volume minigun/fire2 0.8
$limit minigun/fire2 0

gatling/boom1		mineexp1
gatling/boom2		mineexp2
$random gatling/boom { gatling/boom1 gatling/boom2 }
$limit gatling/boom 0

gatling/AltSpinOn      gatspion
gatling/AltSpinIdle    gatspiid
gatling/AltSpinOff     gatspiof
gatling/AltSpinFire    gatspifi
$volume gatling/AltSpinFire 0.8
$limit gatling/AltSpinFire 0

//Grenade launcher
/*
$random				grenade/fire	{ grenade/fire1 grenade/fire2 }
grenade/fire1			grenf01
grenade/fire2			grenf02
*/
grenade/fire			dsgrenf
$random					grenade/explode	{ grenade/explode1 grenade/explode2 }
grenade/explode1		mineexp1
grenade/explode2		mineexp2
grenade/bounce			grenabnc

//Nasty Dogs - Missile launcher
seeker/beep			            seekbeep
missilelauncher/see		        seekwarn
mislfire mislfire
mislfir2 mislfir2
$random missilelauncher/fire	{ mislfire mislfir2 }
missilelauncher/reload		    mislload
MissileLauncher/LockedBeep		MLLocked
MissileLauncher/TargetLocked	MLLockTr
MissileLauncher/StartLockOn		MLLockOn
missilelauncher/busrtShot       MLBurst1

// Artillery cannon (incl. Juggernaut's)
artillery/fire1			ds80mm1
artillery/fire2			ds80mm2
$random artillery/fire		{artillery/fire1 artillery/fire2}
artillery/explosion		expnew17
artillery/reload		mechrald
$limit 				artillery/explosion	0
// $rolloff 			artillery/explosion	500 2000

//Nasty Dogs - Shock rifle/Tesla cannon
voltrifle/fire			voltfire
voltrifle/decay			voltdeca
TSLAEND TSLAEND
TSLAFIR TSLAFIR
TSLSTRT TSLSTRT
TSLPRJC2 TSLPRJC2
TSLPRJC1 TSLPRJC1

//Nasty Dogs - Karasawa
plasmacaster/fire    PLCASFIR
plasmacaster/fly     PLCASFLY
plasmacaster/explode PLCASEXP
PlasmaCaster/Charge  PLCCHR
PlasmaCaster/Full    PLCFULL
PlasmaCaster/Reload  PLCREL
PlasmaCaster/Shot    PLCFIRE
PlasmaCaster/Hit     PLCHIT

Weapons/KsawHit	    KSAWHIT
Weapons/KsawFire	KSAWFIRE
Weapons/KsawIdle	KSAWIDLE
Weapons/KsawCharge	KSAWCHRG
Weapons/KsawShock	KSAWSHCK
$Limit Weapons/KsawHit	    0
$Limit Weapons/KsawFire    	0

// [JD] Karasawa
Weapons/KarasawaHit2	KSAWHIT2
Weapons/KarasawaFire2	KSAWFIR2
Weapons/KarasawaIdle2	KSAWIDL2
Weapons/KarasawaShock2	KSAWSHC2

$Limit Weapons/KarasawaHit2	   0
$Limit Weapons/KarasawaFire2   0
$Volume	Weapons/KarasawaIdle2  0.5
$Volume	Weapons/KarasawaShock2 1

Weapons/KarasawaSwitchOn			KSAWSWON
$Volume	Weapons/KarasawaSwitchOn	0.5

Weapons/KarasawaSwitchOff			KSAWSOFF
$Volume	Weapons/KarasawaSwitchOff	0.5

Weapons/KarasawaCharge1				KSAWCHR1
Weapons/KarasawaCharge2				KSAWCHR2
Weapons/KarasawaCharge3				KSAWCHR3
$Random Weapons/KarasawaCharge { Weapons/KarasawaCharge1 Weapons/KarasawaCharge2 Weapons/KarasawaCharge3 }

Weapons/KarasawaArc1				KSAWARC1
Weapons/KarasawaArc2				KSAWARC2
$Random Weapons/KarasawaArc { Weapons/KarasawaArc1 Weapons/KarasawaArc2 }

//Nasty Dogs - Lightsaber
ZSaber/key         ZSABKEY
weapons/son        dssabreu
weapons/sidle      dssabrei
weapons/sshield    dssabshl
weapons/sattack1   dssabfl1
weapons/sattack2   dssabfl2
weapons/sclashwall dssabhwl

saberswing1 dssabf31
saberswing2 dssabf32
saberswing3 dssabf33
saberswing4 dssabf34
saberswing5 dssabf35
$random weapons/sattack3 { saberswing1 saberswing2 saberswing3 saberswing4 saberswing5 }

saberhtw1 dssabht1
saberhtw2 dssabht2
saberhtw3 dssabht3
$random weapons/sclash { saberhtw1 saberhtw2 saberhtw3 }

// Nasty Dogs - Stealth Gauss Rifle
weapons/railcharge          RGCHARGE
weapons/railgunlaser1	    RGLASER1
weapons/railgunlaser2	    RGLASER2
weapons/railgunlaser3	    RGLASER3
weapons/railgunlaser4	    RGLASER4
$random weapons/railgunlaser { weapons/railgunlaser1 weapons/railgunlaser2 weapons/railgunlaser3 weapons/railgunlaser4 }

weapons/railgunimpact1	    RGIMPAC1
weapons/railgunimpact2	    RGIMPAC2
weapons/railgunimpact3	    RGIMPAC3
weapons/railgunimpact4	    RGIMPAC4
weapons/railgunimpact5	    RGIMPAC5
$random weapons/railgunimpact { weapons/railgunimpact1 weapons/railgunimpact2 weapons/railgunimpact3 weapons/railgunimpact4 weapons/railgunimpact5 }

// Plasma Cannon
plasmacannon/fire		    plasmaca
plasmacannon/altfire		plasmac3
plasmacannon/explode		plasmaex
plasmacannon/altexplode		plasmae3
$rolloff 			plasmacannon/explode	2000 7500
$rolloff 			plasmacannon/altexplode	2000 7500
$limit				plasmacannon/explode	0
$limit				plasmacannon/altexplode	0

//CryoBow
weapons/cryobowfire     DSBOWFIR
weapons/cryobowshot     DSBOWSHT
weapons/cryobowreload   DSBOWREL
weapons/cryobowhit      DSBOWHIT
weapons/cryobowfreeze	DSPSYIC1
weapons/cryobowflyby    DSBOWFLY

// Chemical sprayer
chem/grenade			chemnade
chem/fire				chemfire

// Bomb pack
terrorist/pickup		itercara
terrorist/select		icolbeep
terrorist/activate		kamafail
terrorist/fail			kamafail
terrorist/scream		dssuscrm

//Nasty Dogs - Misc
weapons/empty1			DSCLICK1
weapons/empty5			DSCLICK5
