//These are depreciated

/*Actor GoldenKeyPickup : CustomInventory 12000
{
	Radius 20
	Height 16
	Inventory.Amount 1
	Inventory.MaxAmount 1
	Inventory.RespawnTics 2100 //1 minute
	States
	{
		Spawn:
		YKEY A 1
		loop
		Pickup:
		TNT1 A 1 ACS_NamedExecuteAlways("GoldenKeyPickup", 0)
		stop
	}
}
Actor GoldenAccessKeyBlue : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 1
}
Actor GoldenAccessKeyRed : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 1
}*/
Actor SplitSoul : Soulsphere 12001
{
	Inventory.PickupMessage "50-Charge!"
	Inventory.Amount 50
	States
	{
		Spawn:
		LIFE ABCDCB 6 Bright
		Loop
	}
}