ACTOR SoundActor
{
	//$Category AuraCTF Sounds
	+NOINTERACTION
}

ACTOR TeleportHumSpawner : SoundActor 10003
{
	//$Category AuraCTF Sounds
	States
	{
		Spawn:
		TNT1 A 1 nodelay A_PlaySound("Ambient/TeleportHum", CHAN_7, 1.0, true)
		TNT1 A 1
		Goto Spawn+1
	}
}