AppendStatusBar Normal, FullScreenOffsets
{
	// ============================================================
	// =================== Ecru from VIVIDLOPE ====================
	// ============================================================
	InInventory IsEcruClass
	{
		drawmugshot 4, 4, -66;
		
		// Health
		// drawimage "ECHUDHTX", 3, -31;
		DrawImage "VLPEHP0", 3, -31;
		IfHealth 25
		{
			DrawImage "VLPEHP1", 3, -31;
		}
		IfHealth 101
		{
			DrawImage "VLPEHP2", 3, -31;
		}
		drawnumber 3, ECRUNUMS, untranslated, health, alignment(left), 15, -32;
		
		// Armor
		DrawImage "VLPEAP0", 3, -15;
		DrawSwitchableImage armortype ArmorBonus, "nullimage", "VLPEAP1", 3, -15;
		DrawSwitchableImage armortype GreenArmor, "nullimage", "VLPEAP1", 3, -15;
		DrawSwitchableImage armortype BlueArmor, "nullimage", "VLPEAP2", 3, -15;
		DrawSwitchableImage armortype BlueArmorForMegasphere, "nullimage", "VLPEAP2", 19, -10;
		drawnumber 3, ECRUNUMS, untranslated, armor, alignment(left), 15, -16;
		
		drawimage "ECHUDWPN", -55, -29;
		drawimage "ECHUDTYP", -64, -61;
		drawnumber 3, ECNUMSML, untranslated, ammo Clip, alignment(right), -4, -61;
		drawnumber 3, ECNUMSML, untranslated, ammo Shell, alignment(right), -4, -53;
		drawnumber 3, ECNUMSML, untranslated, ammo RocketAmmo, alignment(right), -4, -45;
		drawnumber 3, ECNUMSML, untranslated, ammo Cell, alignment(right), -4, -37;
		
		drawswitchableimage weaponslot 2, "BLANK", "ECNMSML2", -46, -76;
		drawswitchableimage weaponslot 3, "BLANK", "ECNMSML3", -39, -76;
		drawswitchableimage weaponslot 4, "BLANK", "ECNMSML4", -32, -76;
		drawswitchableimage weaponslot 5, "BLANK", "ECNMSML5", -25, -76;
		drawswitchableimage weaponslot 6, "BLANK", "ECNMSML6", -18, -76;
		drawswitchableimage weaponslot 7, "BLANK", "ECNMSML7", -11, -76;
		
		// Power
		drawimage "ECHUDPWR", -76 + center, -26;
		drawbar "ECHUDPW2", "ECHUDPW1", EcruPower, horizontal, interpolate(35), -50 + center, -8;
		InInventory EcruPowerSpeed1
		{
			drawimage "ECHUDPW3", -36 + center, -26;
		}
		InInventory EcruPowerSpeed2
		{
			drawimage "ECHUDPW4", 24 + center, -26;
		}
		
		// Key
		drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 62, -30;
		drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 62, -20;
		drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 62, -10;
		
		// Weapon select
		IsSelected EcruStampHammer
		{
			drawimage "ECHUDWP1", -53, -27;
		}
		
		IsSelected EcruWrapPaper
		{
			drawimage "ECHUDWP2", -53, -27;
		}
		
		IsSelected EcruPaintBalloon
		{
			drawimage "ECHUDWP3", -53, -27;
		}
		
		IsSelected EcruImpact
		{
			drawimage "ECHUDWP4", -53, -27;
		}
		
		IsSelected EcruBomb
		{
			drawimage "ECHUDWP5", -53, -27;
		}
		
		IsSelected EcruPaintRoller
		{
			drawimage "ECHUDWP6", -53, -27;
		}
		
		IsSelected EcruTelevision
		{
			drawimage "ECHUDWP7", -53, -27;
		}
		
		drawnumber 3, ECNUMSML, untranslated, ammo1, alignment(right), -4, -11;
		
		// Dash
		InInventory HasChainsaw
		{
			drawimage "ECHUDDBR", -63, -28;
			drawbar "ECHUDDB2", "ECHUDDB1", EcruDashRecharge, vertical, -62, -27;
			InInventory EcruDashReady, 3
			{
				drawimage "ECHUDDB2", -62, -27;
			}
			drawnumber 3, ECNUMSML, untranslated, EcruDashReady, alignment(right), -64, -9;
		}
	}
}
