// BFG
pointlight SBSLICER
{
	color 0.5 1.0 0.5
	size 120
	//attenuate 1
}

flickerlight SBSLICER_X1
{
	color 0.5 1.0 0.5
	size 120
	secondarySize 132
	chance 0.3
	//attenuate 1
}

flickerlight SBSLICER_X4
{
	color 0.4 0.7 0.4
	size 84
	secondarySize 96
	chance 0.3
	//attenuate 1
}

flickerlight SBSLICER_X5
{
	color 0.1 0.3 0.1
	size 72
	secondarySize 84
	chance 0.3
	//attenuate 1
}

// Maulotaur ground flame
pulselight SBFIREWALL
{
	color 1.0 0.7 0.5
	size 64
	secondarySize 96
	interval 6.0
	offset 0 10 0
	//attenuate 1
}

flickerlight SBFIREWALL_X1
{
	color 1.0 0.7 0.5
	size 72
	secondarySize 88
	chance 0.3
	offset 0 10 0
	//attenuate 1
}

flickerlight SBFIREWALL_X2
{
	color 1.0 0.7 0.5
	size 88
	secondarySize 96
	chance 0.3
	offset 0 10 0
	//attenuate 1
}

flickerlight SBFIREWALL_X3
{
	color 0.7 0.4 0.3
	size 96
	secondarySize 101
	chance 0.3
	offset 0 10 0
	//attenuate 1
}

flickerlight SBFIREWALL_X4
{
	color 0.5 0.3 0.1
	size 102
	secondarySize 108
	chance 0.3
	offset 0 10 0
	//attenuate 1
}

flickerlight SBFIREWALL_X5
{
	color 0.2 0.0 0.0
	size 108
	secondarySize 114
	chance 0.3
	offset 0 10 0
	//attenuate 1
}

Object SpellboundSlicer
{
	frame PRJG { light SBSLICER }

	frame BFE1D { light SBSLICER_X1 }
	frame BFE1E { light SBSLICER_X4 }
	frame BFE1F { light SBSLICER_X5 }
}

Object SpellboundFireWall
{
	frame TNT1A { light SBFIREWALL }

	frame FTRAK { light SBFIREWALL_X1 }
	frame FTRAL { light SBFIREWALL_X2 }
	frame FTRAM { light SBFIREWALL_X3 }
	frame FTRAN { light SBFIREWALL_X4 }
	frame FTRAO { light SBFIREWALL_X5 }
}