Actor ReimuHakurei : PlayerPawn
{
	Speed 1
	Health 100
	Player.MaxHealth 100
	Radius 8
	Height 56
	Mass 100
	PainChance 255
	YScale 0.8
	XScale 0.5
	DamageFactor 1.1
	RadiusDamageFactor 0.25
	DamageFactor "Friendly", 0
	+DONTBLAST
	+THRUSPECIES
	Species "Player"
	Player.ScoreIcon "TOUHICON"
//	+ALLOWPAIN
	Player.DisplayName "Reimu Hakurei"
	Player.CrouchSprite "REMU"
	Player.ForwardMove 1.0
	Player.SideMove 1.0
	
	Player.WeaponSlot 1, ReimuRoukankenReplica
	Player.Weaponslot 2, SapphireStaffReimu, YinYangWand
	Player.Weaponslot 3, YoukaiBuster
	Player.Weaponslot 4, HakureiAmuletRifle
	Player.Weaponslot 6, PersuasionNeedle
	Player.Weaponslot 7, FantasyWand

//	Player.StartItem "AdaptiveArmorInv"
//	Player.StartItem "RegenArmor"
	Player.StartItem "SapphireStaffReimu"
	Player.StartItem "Clip", 50
	Player.ColorRange 112, 127
	Player.StartItem "DefaultAmmo", 1
    Player.StartItem "DefaultMisc", 1
    Player.StartItem "DefaultHud", 1
    Player.StartItem "IsPlayer", 1
    Player.StartItem "IsTouhouClass", 1
    Player.StartItem "IsReimuClass", 1
	Player.SoundClass "Reimu"
	States
	{
  Spawn:
    REMU A -1
    Loop
  See:
    REMU ABCD 4 
    Loop
  Missile:
    REMU E 12
    Goto Spawn
  Melee:
    REMU F 6 BRIGHT
    Goto Missile
  Pain:
    REMU G 4 
    REMU G 4 A_Pain
    Goto Spawn
  Death:
    REMU H 0 A_PlayerSkinCheck("AltSkinDeath")
  Death1:
    REMU H 10
    REMU I 10 A_PlayerScream
    REMU J 10 A_NoBlocking
    REMU KLM 10
    REMU N -1
    Stop
  XDeath:
    REMU O 0 A_PlayerSkinCheck("AltSkinXDeath")
  XDeath1:
    REMU O 5
    REMU P 5 A_XScream
    REMU Q 5 A_NoBlocking
    REMU RSTUV 5
    REMU W -1
    Stop
  AltSkinDeath:
    REMU H 6
    REMU I 6 A_PlayerScream
    REMU JK 6
    REMU L 6 A_NoBlocking
    REMU MNO 6
    REMU P -1
    Stop
  AltSkinXDeath:
    REMU Q 5 A_PlayerScream
    REMU R 0 A_NoBlocking
    REMU R 5 A_SkullPop
    REMU STUVWX 5
    REMU Y -1
    Stop
	}
}

Actor IsReimuClass : ClassToken
{ 
}