actor RoukankenReplica : Weapon 
{
  +WEAPON.MELEEWEAPON
  +WEAPON.NOALERT
  Inventory.PickupMessage "You got a replica of the Roukanken!"
  Obituary "%o was sliced by %k's Roukanken Replica."
  Decal "BulletChip"
      Inventory.RestrictedTo "ReimuHakurei", "MarisaKirisame", "SanaeKochiya"
  Tag "Roukanken Replica"
  Weapon.SlotNumber 1
  
  States
  {
  Spawn:
    KAT1 R -1
    Stop
  Ready:
    KAT1 A 1 A_WeaponReady
    loop
  Deselect:
    KAT1 A 0 A_StopSound
    KAT1 AA 0 A_Lower
    KAT1 A 1 A_Lower
    Goto Deselect+1
  Select:
    KAT1 AA 0 A_Raise
    KAT1 A 1 A_Raise
    Loop
  Fire:
    KAT1 A 0 A_PlaySound("sword/attack")
    KAT1 BCD 1
	KAT1 E 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,24,0,0)
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(45,0,6,18,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireBullets(90,0,9,9,"SwordPuff",FBF_NORANDOM,192)
	TNT1 A 0 A_FireBullets(135,0,36,6,"SwordPuff",FBF_NORANDOM,256)
    KAT1 F 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,12,0,0)
	KAT1 G 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,0,0,0)
	TNT1 AAA 1
	TNT1 A 0 A_Refire("Fire2")
    goto Ready
  Fire2:
    KAT1 A 0 A_PlaySound("sword/attack")
    KAT1 HIJ 1 Bright
	KAT1 K 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,-24,0,0)
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(45,0,6,18,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireBullets(90,0,9,9,"SwordPuff",FBF_NORANDOM,192)
	TNT1 A 0 A_FireBullets(135,0,36,6,"SwordPuff",FBF_NORANDOM,256)
	KAT1 L 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,-12,0,0)
	KAT1 M 1 A_FireCustomMissile("RoukankenOrb",frandom(-1,1),0,0,0,0)
    KAT1 NOP 1 Bright
    TNT1 A 0 A_ReFire("Fire")
    goto Ready
  AltFire:
    KAT1 A 0 A_PlayWeaponSound("touhou/charge3")
	TNT1 AAAAAAAAAAAAAA 1
	TNT1 A 1 A_Refire("AltFire2")
	KAT1 BCDE 1 Bright
    TNT1 A 0 A_PlayWeaponSound("touhou/youmu/slash")
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(30,0,40,2,"SwordPuff",FBF_NORANDOM,256)
	TNT1 A 0 A_FireBullets(60,0,40,2,"SwordPuff",FBF_NORANDOM,224)
	TNT1 A 0 A_FireBullets(90,0,40,2,"SwordPuff",FBF_NORANDOM,192)
	TNT1 A 0 A_FireBullets(120,0,40,2,"SwordPuff",FBF_NORANDOM,160)
	TNT1 A 0 A_FireBullets(150,0,40,2,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb",0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb",0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,-5)
	KAT1 FG 1 Bright
	TNT1 AAA 1 Bright
    goto Ready
  AltFire2:
	TNT1 AAAAAAAAAAAAAA 1
	TNT1 A 1 A_Refire("AltFire3")
	KAT1 HIJK 1 Bright
    TNT1 A 0 A_PlayWeaponSound("touhou/youmu/slash")
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(30,0,50,1,"SwordPuff",FBF_NORANDOM,288)
	TNT1 A 0 A_FireBullets(60,0,50,1,"SwordPuff",FBF_NORANDOM,248)
	TNT1 A 0 A_FireBullets(90,0,50,1,"SwordPuff",FBF_NORANDOM,208)
	TNT1 A 0 A_FireBullets(120,0,50,1,"SwordPuff",FBF_NORANDOM,168)
	TNT1 A 0 A_FireBullets(150,0,50,1,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb2",-7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb2",7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb2",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb2",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,-5)
	KAT1 LMNOP 1 Bright
    goto Ready
  AltFire3:
	TNT1 AAAAAAAAAAAAAA 1
	TNT1 A 1 A_Refire("AltFire4")
	KAT1 BCDE 1 Bright
    TNT1 A 0 A_PlayWeaponSound("touhou/youmu/slash")
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(30,0,60,1,"SwordPuff",FBF_NORANDOM,320)
	TNT1 A 0 A_FireBullets(60,0,60,1,"SwordPuff",FBF_NORANDOM,272)
	TNT1 A 0 A_FireBullets(90,0,60,1,"SwordPuff",FBF_NORANDOM,224)
	TNT1 A 0 A_FireBullets(120,0,60,1,"SwordPuff",FBF_NORANDOM,176)
	TNT1 A 0 A_FireBullets(150,0,60,1,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",-15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",-7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb3",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,-5)
	KAT1 FG 1 Bright
	TNT1 AAA 1 Bright
    goto Ready
  AltFire4:
	TNT1 AAAAAAAAAAAAAA 1
	TNT1 A 1 A_Refire("AltFire5")
	KAT1 HIJK 1 Bright
    TNT1 A 0 A_PlayWeaponSound("touhou/youmu/slash")
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(30,0,70,1,"SwordPuff",FBF_NORANDOM,352)
	TNT1 A 0 A_FireBullets(60,0,70,1,"SwordPuff",FBF_NORANDOM,296)
	TNT1 A 0 A_FireBullets(90,0,70,1,"SwordPuff",FBF_NORANDOM,240)
	TNT1 A 0 A_FireBullets(120,0,70,1,"SwordPuff",FBF_NORANDOM,184)
	TNT1 A 0 A_FireBullets(150,0,70,1,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",-22.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",22.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",-15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",-7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb4",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,-5)
	KAT1 LMNOP 1 Bright
    goto Ready
  AltFire5:
	TNT1 AAAAAAAAAAAAAA 1
	KAT1 HIJK 1 Bright
    TNT1 A 0 A_PlayWeaponSound("touhou/youmu/slash")
	TNT1 A 0 A_AlertMonsters
	TNT1 A 0 A_FireBullets(30,0,80,1,"SwordPuff",FBF_NORANDOM,384)
	TNT1 A 0 A_FireBullets(60,0,80,1,"SwordPuff",FBF_NORANDOM,320)
	TNT1 A 0 A_FireBullets(90,0,80,1,"SwordPuff",FBF_NORANDOM,256)
	TNT1 A 0 A_FireBullets(120,0,80,1,"SwordPuff",FBF_NORANDOM,192)
	TNT1 A 0 A_FireBullets(150,0,80,1,"SwordPuff",FBF_NORANDOM,128)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",-30.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",30.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",-22.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",22.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",-15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",15.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",-7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",7.5,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltOrb5",0.0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-40,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",40,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-35,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",35,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,0)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-40,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",40,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-35,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",35,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-40,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",40,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-35,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",35,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-30,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",30,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-25,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",25,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",20,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",15,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",10,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",-5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",5,0,0,0,0,-5)
	TNT1 A 0 A_FireCustomMissile("RoukankenAltProtection",0,0,0,0,0,-5)
	KAT1 LMNOP 1 Bright
    goto Ready
  }
}