Actor ReimuHakurei : PlayerPawn
{
	Speed 1
	Health 100
	Player.MaxHealth 100
	Radius 8
	Height 56
	Mass 100
	PainChance 255
	YScale 0.8
	XScale 0.5
	DamageFactor 1.1
	RadiusDamageFactor 0.25
	DamageFactor "Friendly", 0
	+DONTBLAST
	+THRUSPECIES
	+MTHRUSPECIES
	Species "Player"
	Player.ScoreIcon "TOUHICON"
//	+ALLOWPAIN
	Player.DisplayName "Reimu Hakurei"
	Player.CrouchSprite "REMU"
	Player.ForwardMove 1.0
	Player.SideMove 1.0
	Player.StartItem "CoinItem", 5000
	Player.WeaponSlot 1, ReimuRoukankenReplica
	Player.Weaponslot 2, SapphireStaffReimu, YinYangWand
	Player.Weaponslot 3, AmuletArbalest
	Player.Weaponslot 4, HakureiAmuletRifle
	Player.Weaponslot 6, PersuasionNeedle
	Player.Weaponslot 7, FantasyWand

//	Player.StartItem "AdaptiveArmorInv"
//	Player.StartItem "RegenArmor"
	Player.StartItem "SapphireStaffReimu"
	Player.StartItem "Clip", 50
	Player.ColorRange 112, 127
	Player.StartItem "DefaultAmmo", 1
    Player.StartItem "DefaultMisc", 1
    Player.StartItem "DefaultHud", 1
    Player.StartItem "IsPlayer", 1
    Player.StartItem "IsTouhouClass", 1
    Player.StartItem "IsReimuClass", 1
	Player.SoundClass "Reimu"
	States
	{
  Spawn:
    REMU A -1
    Loop
  See:
    REMU ABCD 4 
    Loop
  Missile:
    REMU E 12
    Goto Spawn
  Melee:
    REMU F 6 BRIGHT
    Goto Missile
  Pain:
    REMU G 4 
    REMU G 4 A_Pain
    Goto Spawn
  Death:
    REMU H 0 A_PlayerSkinCheck("AltSkinDeath")
  Death1:
    REMU H 10
    REMU I 10 A_PlayerScream
    REMU J 10 A_NoBlocking
    REMU KLM 10
    REMU N -1
    Stop
  XDeath:
    REMU O 0 A_PlayerSkinCheck("AltSkinXDeath")
  XDeath1:
    REMU O 5
    REMU P 5 A_XScream
    REMU Q 5 A_NoBlocking
    REMU RSTUV 5
    REMU W -1
    Stop
  AltSkinDeath:
    REMU H 6
    REMU I 6 A_PlayerScream
    REMU JK 6
    REMU L 6 A_NoBlocking
    REMU MNO 6
    REMU P -1
    Stop
  AltSkinXDeath:
    REMU Q 5 A_PlayerScream
    REMU R 0 A_NoBlocking
    REMU R 5 A_SkullPop
    REMU STUVWX 5
    REMU Y -1
    Stop
	}
}

Actor IsReimuClass : ClassToken
{ 
}