ACTOR BFG_Gunner 30011
{
	// green
	Translation "112:127=112:127"
	SpawnID 211
    	Health 75
    	Radius 16
    	Height 56
    	Speed 4
	Mass 200
    	PainChance 150
    	MONSTER 
    	+FLOORCLIP
    	PainSound "player/male/pain100_1"
    	DeathSound "player/male/death1"
    	Obituary "%o was on the wrong end of a bfg."
    	//DropItem BFG9000
    	DropItem Cell
    	States
    	{
	Spawn:
		MERC AB 10 A_Look
		Loop
    	See:
        	MERC AAAABBBBCCCCDDDD 1 A_Chase
        	Loop
    	Missile:
        	MERC E 0 A_FaceTarget
        	MERC E 3 A_PlaySound ("weapons/bfgf")
        	MERC EEEEEEEEE 3 A_FaceTarget
        	MERC F 10 A_CustomMissile ("BFGBall", 32, 0, 0)
        	MERC E 20
		Goto See
    	Pain:
        	MERC G 3
        	MERC G 3 A_Pain
        	Goto See
   	Death:
		MERC H 5
		MERC I 5 A_Scream
		MERC J 5 A_Fall
		MERC K 5
		MERC L 5
		MERC M 5
		MERC N -1
		Stop
	XDeath:
        	MERC P 5 A_XScream
	        MERC Q 5 A_Fall
	        MERC RSTUV 5
	        MERC W -1
	        Stop
    	Raise:
        	MERC MLKJIH 5
	        Goto See
    	}
}