ACTOR NewCyberdemon 30016
{
	Translation "16:31=226:231", "32:47=160:167", "168:179=226:231", "180:191=160:167", "208:215=226:231", "216:223=160:167", "232:235=164:167"
	Game Doom
	Health 8000
	Radius 40
	Height 110
	Mass 1000
	Speed 16
	PainChance 20
	Monster
	MinMissileChance 160
	+BOSS 
	+MISSILEMORE
	+FLOORCLIP
	+NORADIUSDMG
	+DONTMORPH
	+BOSSDEATH
	SeeSound "cyber/sight"
	PainSound "cyber/pain"
	DeathSound "cyber/death"
	ActiveSound "cyber/active"
	Obituary "%o wad splattered by a cyberdemon."
	BloodColor "Yellow"
	States
	{
	Spawn:
		CYBR AB 10 A_Look
		Loop
	See:
		CYBR A 3 A_Hoof
		CYBR ABBCC 3 A_Chase
		CYBR D 3 A_Metal
		CYBR D 3 A_Chase
		Loop
	Missile:
		CYBR E 6 A_FaceTarget
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 0)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 20)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, -20)
		CYBR F 6 Bright
		CYBR E 6 A_FaceTarget
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 0)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 20)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, -20)
		CYBR F 6 Bright
		CYBR E 6 A_FaceTarget
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 0)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 20)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, -20)
		CYBR F 6 Bright
		CYBR E 6 A_FaceTarget
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 0)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 20)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, -20)
		CYBR F 6 Bright
		CYBR E 6 A_FaceTarget
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 0)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, 20)
		CYBR F 0 A_CustomMissile ("Rocket", 32, 0, -20)
		CYBR F 6 Bright
		CYBR E 6 A_FaceTarget
		Goto See
	Pain:
		CYBR G 10 A_Pain
		Goto See
	Death:
		CYBR H 10
		CYBR I 10 A_Scream
		CYBR JKL 10
		CYBR M 10 A_NoBlocking
		CYBR NO 10
		CYBR P 30
		CYBR P -1 A_BossDeath
		Stop
	}
}