ACTOR FuzzyTails 30014
{
	//SpawnID 
    	Health 6000
    	Radius 16
    	Height 44
    	Speed 5
	Mass 200
    	PainChance 20
    	MONSTER
    	+FLOORCLIP
	//ActiveSound "none"
	//SeeSound "none"
	//AttackSound "none"
	//PainSound "none"
	//DeathSound "none"
    	Obituary "%o was railed by a invisible fox."
    	Decal RailScorchLower
	RenderStyle Fuzzy
    	States
    	{
	Spawn:
		TAIL AC 10 A_Look
		Loop
    	See:
        	TAIL AAAABBBBCCCCDDDD 1 A_Chase
        	Loop
    	Missile:
        	TAIL E 2 A_FaceTarget
        	TAIL E 5 A_FaceTarget
        	TAIL E 5 A_CustomRailgun(90 , 0 , "00 00 FF", "FF FF FF", 0, 0, 0)
        	TAIL E 15
		Goto See
    	Melee:
        	TAIL E 2 A_FaceTarget
        	TAIL E 5 A_FaceTarget
        	TAIL E 5 A_CustomRailgun(90 , 0 , "00 00 FF", "FF FF FF", 0, 0, 0)
        	TAIL E 15
		Goto See
    	Pain:
        	TAIL G 3
        	TAIL G 3 A_Pain
        	Goto See
   	Death:
		TAIL H 8
		TAIL I 0 A_SetTranslucent(1.0, 0)
		TAIL I 8 A_Scream
		TAIL J 8 A_Fall
		TAIL K 8
		TAIL L 70
		TFOG A 6 Bright
		TFOG B 6 Bright
		TFOG C 6 Bright
		TFOG D 6 Bright
		TFOG E 6 Bright
		TFOG F 6 Bright
		TFOG G 6 Bright
		TFOG H 6 Bright
		TFOG I 6 Bright
		TFOG J 6 Bright
		Stop
	XDeath:
		TAIL H 8
		TAIL I 0 A_SetTranslucent(1.0, 0)
		TAIL I 8 A_Scream
		TAIL J 8 A_Fall
		TAIL K 8
		TAIL L 70
		TFOG A 6 Bright
		TFOG B 6 Bright
		TFOG C 6 Bright
		TFOG D 6 Bright
		TFOG E 6 Bright
		TFOG F 6 Bright
		TFOG G 6 Bright
		TFOG H 6 Bright
		TFOG I 6 Bright
		TFOG J 6 Bright
		Stop
    	Raise:
        	TAIL LKJIH 5
	        Goto See
    	}
}