//brightmaps for the slime (nukage) splash actors
//without these, they're hard to see against the nukage flat if used in gzDoom with brightmap support
BrightMap Sprite SLIMA0
{
Map BMSLIMA0
DisableFullBright
}

BrightMap Sprite SLIMB0
{
Map BMSLIMB0
DisableFullBright
}

BrightMap Sprite SLIMC0
{
Map BMSLIMC0
DisableFullBright
}

BrightMap Sprite SLIMD0
{
Map BMSLIMD0
DisableFullBright
}

BrightMap Sprite SLIME0
{
Map BMSLIME0
DisableFullBright
}

BrightMap Sprite SLIMF0
{
Map BMSLIMF0
DisableFullBright
}

BrightMap Sprite SLIMG0
{
Map BMSLIMG0
DisableFullBright
}

BrightMap Sprite SLIMH0
{
Map BMSLIMH0
DisableFullBright
}

// Blue Keys

pulselight HEALTHPOTION
{
    color 0.0 0.0 0.6
    size 16
    secondarySize 18
    interval 2.0
}

object BlueCard2
{
    frame BKEY { light HEALTHPOTION }
}

// Yellow Keys
pulselight YELLOWKEY
{
    color 0.6 0.6 0.0
    size 16
    secondarySize 18
    interval 2.0
}

object YellowCard2
{
    frame YKEY { light YELLOWKEY }
}

// Red Keys
pulselight REDKEY
{
    color 0.6 0.0 0.0
    size 16
    secondarySize 18
    interval 2.0
}

object RedCard2
{
    frame RKEY { light REDKEY }
}

//Purple Card

pulselight PURPLEKEY
{
    color 0.6 0.0 0.6
    size 16
    secondarySize 18
    interval 2.0
}

object PurpleCard
{
    frame PKEY { light PURPLEKEY }
}

//Orange Card

pulselight ORANGEKEY
{
    color 0.8 0.4 0.0
    size 16
    secondarySize 18
    interval 2.0
}

object OrangeCard
{
    frame OKEY { light ORANGEKEY }
}

//Green Card

pulselight GREENKEY
{
    color 0.0 0.6 0.0
    size 16
    secondarySize 18
    interval 2.0
}

object GreenCard
{
    frame GKEY { light GREENKEY }
}

// Invulnerability Sphere
pulselight INVULN
{
    color 1.0 1.0 1.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object InvulnerabilitySphere
{
    frame PINV { light INVULN }
}

object SilverArmor
{
frame ARMS { light INVULN }
}