ACTOR BerryMash : CustomInventory
{
  //+SHOOTABLE
  +NOBLOOD
  -SOLID
  +CANPASS
  +WINDTHRUST
  Tag "Berry Mash"
  //HealthPickup.AutoUse 0
  +INVENTORY.INVBAR
  Inventory.MaxAmount 5
  Inventory.Icon "BRMSI"
  Inventory.PickupMessage "Picked up a bowl of tasty berry mash."

  Health 30
  
  States
  {
	  Spawn:
	    BRMS A 0
		BRMS A 0 ACS_ExecuteAlways(953, 0, 0) //Set our TID to FOOD_TID so we can spoil
		BRMS A -1
		Stop
	  Use:
		TNT1 A 0
		TNT1 A 0 A_GiveInventory("Health", 20)
		TNT1 A 0 A_TakeInventory("HungerLevel", 10)
		TNT1 A 0 A_PlaySound("eat/crunch")
		TNT1 A 0 ACS_ExecuteAlways(850, 0, 0) //Green screen flash - PLAYER.ACS
		stop

  }
}