//GLDefs for Death Incarnate
//Dynamic Lights
PointLight DeathIncarnate
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode1
{
Color 0.8 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode2
{
Color 0.85 0.0 0.0
Offset 0 54 0
Size 40
}

Pointlight IncarnateExplode3
{
Color 0.9 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode4
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 80
}

Pointlight IncarnateExplode5
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 72
}

Pointlight IncarnateExplode6
{
Color 0.7 0.0 0.0
Offset 0 54 0
Size 56
}

Pointlight IncarnateExplode7
{
Color 0.5 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode8
{
Color 0.3 0.0 0.0
Offset 0 54 0
Size 24
}

Object ZombieIncarnate
{
Frame INCAU { Light DeathIncarnate }
Frame INCXA { Light IncarnateExplode1 }
Frame INCXB { Light IncarnateExplode2 }
Frame INCXC { Light IncarnateExplode3 }
Frame INCXD { Light IncarnateExplode4 }
Frame INCXE { Light IncarnateExplode5 }
Frame INCXF { Light IncarnateExplode6 }
Frame INCXG { Light IncarnateExplode7 }
Frame INCXH { Light IncarnateExplode8 }
}


//Brightmaps
BrightMap Sprite INCAA1D1
{
Map BMINCAA1
DisableFullBright
}

BrightMap Sprite INCAA2D8
{
Map BMINCAA2
DisableFullBright
}

BrightMap Sprite INCAA3D7
{
Map BMINCAA3
DisableFullBright
}

BrightMap Sprite INCAA4D6
{
Map BMINCAA4
DisableFullBright
}

BrightMap Sprite INCAA5D5
{
Map BMINCAA5
DisableFullBright
}

BrightMap Sprite INCAA6D4
{
Map BMINCAA6
DisableFullBright
}

BrightMap Sprite INCAA7D3
{
Map BMINCAA7
DisableFullBright
}

BrightMap Sprite INCAA8D2
{
Map BMINCAA8
DisableFullBright
}

BrightMap Sprite INCAB1E1
{
Map BMINCAB1
DisableFullBright
}

BrightMap Sprite INCAB2E8
{
Map BMINCAB2
DisableFullBright
}

BrightMap Sprite INCAB3E7
{
Map BMINCAB3
DisableFullBright
}

BrightMap Sprite INCAB4E6
{
Map BMINCAB4
DisableFullBright
}

BrightMap Sprite INCAB5E5
{
Map BMINCAB5
DisableFullBright
}

BrightMap Sprite INCAB6E4
{
Map BMINCAB6
DisableFullBright
}

BrightMap Sprite INCAB7E3
{
Map BMINCAB7
DisableFullBright
}

BrightMap Sprite INCAB8E2
{
Map BMINCAB8
DisableFullBright
}

BrightMap Sprite INCAC1F1
{
Map BMINCAC1
DisableFullBright
}

BrightMap Sprite INCAC2F8
{
Map BMINCAC2
DisableFullBright
}

BrightMap Sprite INCAC3F7
{
Map BMINCAC3
DisableFullBright
}

BrightMap Sprite INCAC4F6
{
Map BMINCAC4
DisableFullBright
}

BrightMap Sprite INCAC5F5
{
Map BMINCAC5
DisableFullBright
}

BrightMap Sprite INCAC6F4
{
Map BMINCAC6
DisableFullBright
}

BrightMap Sprite INCAC7F3
{
Map BMINCAC7
DisableFullBright
}

BrightMap Sprite INCAC8F2
{
Map BMINCAC8
DisableFullBright
}

BrightMap Sprite INCAG1R1
{
Map BMINCAG1
DisableFullBright
}

BrightMap Sprite INCAG2R8
{
Map BMINCAG2
DisableFullBright
}

BrightMap Sprite INCAG3R7
{
Map BMINCAG3
DisableFullBright
}

BrightMap Sprite INCAG4R6
{
Map BMINCAG4
DisableFullBright
}

BrightMap Sprite INCAG5R5
{
Map BMINCAG5
DisableFullBright
}

BrightMap Sprite INCAG6R4
{
Map BMINCAG6
DisableFullBright
}

BrightMap Sprite INCAG7R3
{
Map BMINCAG7
DisableFullBright
}

BrightMap Sprite INCAG8R2
{
Map BMINCAG8
DisableFullBright
}

BrightMap Sprite INCAH1S1
{
Map BMINCAH1
DisableFullBright
}

BrightMap Sprite INCAH2S8
{
Map BMINCAH2
DisableFullBright
}

BrightMap Sprite INCAH3S7
{
Map BMINCAH3
DisableFullBright
}

BrightMap Sprite INCAH4S6
{
Map BMINCAH4
DisableFullBright
}

BrightMap Sprite INCAH5S5
{
Map BMINCAH5
DisableFullBright
}

BrightMap Sprite INCAH6S4
{
Map BMINCAH6
DisableFullBright
}

BrightMap Sprite INCAH7S3
{
Map BMINCAH7
DisableFullBright
}

BrightMap Sprite INCAH8S2
{
Map BMINCAH8
DisableFullBright
}

BrightMap Sprite INCAI1T1
{
Map BMINCAI1
DisableFullBright
}

BrightMap Sprite INCAI2T8
{
Map BMINCAI2
DisableFullBright
}

BrightMap Sprite INCAI3T7
{
Map BMINCAI3
DisableFullBright
}

BrightMap Sprite INCAI4T6
{
Map BMINCAI4
DisableFullBright
}

BrightMap Sprite INCAI6T4
{
Map BMINCAI6
DisableFullBright
}

BrightMap Sprite INCAI7T3
{
Map BMINCAI7
DisableFullBright
}

BrightMap Sprite INCAI8T2
{
Map BMINCAI8
DisableFullBright
}

BrightMap Sprite INCAJ1
{
Map BMINCAJ1
DisableFullBright
}

BrightMap Sprite INCAJ2
{
Map BMINCAJ2
DisableFullBright
}

BrightMap Sprite INCAJ3
{
Map BMINCAJ3
DisableFullBright
}

BrightMap Sprite INCAJ4
{
Map BMINCAJ4
DisableFullBright
}

BrightMap Sprite INCAJ5
{
Map BMINCAJ5
DisableFullBright
}

BrightMap Sprite INCAJ6
{
Map BMINCAJ6
DisableFullBright
}

BrightMap Sprite INCAJ7
{
Map BMINCAJ7
DisableFullBright
}

BrightMap Sprite INCAJ8
{
Map BMINCAJ8
DisableFullBright
}

BrightMap Sprite INCAK1
{
Map BMINCAK1
DisableFullBright
}

BrightMap Sprite INCAK2
{
Map BMINCAK2
DisableFullBright
}

BrightMap Sprite INCAK3
{
Map BMINCAK3
DisableFullBright
}

BrightMap Sprite INCAK4
{
Map BMINCAK4
DisableFullBright
}

BrightMap Sprite INCAK5
{
Map BMINCAK5
DisableFullBright
}

BrightMap Sprite INCAK6
{
Map BMINCAK6
DisableFullBright
}

BrightMap Sprite INCAK7
{
Map BMINCAK7
DisableFullBright
}

BrightMap Sprite INCAK8
{
Map BMINCAK8
DisableFullBright
}

BrightMap Sprite INCAL1
{
Map BMINCAL1
DisableFullBright
}

BrightMap Sprite INCAL2
{
Map BMINCAL2
DisableFullBright
}

BrightMap Sprite INCAL3
{
Map BMINCAL3
DisableFullBright
}

BrightMap Sprite INCAL4
{
Map BMINCAL4
DisableFullBright
}

BrightMap Sprite INCAL5
{
Map BMINCAL5
DisableFullBright
}

BrightMap Sprite INCAL6
{
Map BMINCAL6
DisableFullBright
}

BrightMap Sprite INCAL7
{
Map BMINCAL7
DisableFullBright
}

BrightMap Sprite INCAL8
{
Map BMINCAL8
DisableFullBright
}

BrightMap Sprite INCAU1
{
Map BMINCAU1
DisableFullBright
}

BrightMap Sprite INCAU2
{
Map BMINCAU2
DisableFullBright
}

BrightMap Sprite INCAU3
{
Map BMINCAU3
DisableFullBright
}

BrightMap Sprite INCAU4
{
Map BMINCAU4
DisableFullBright
}

BrightMap Sprite INCAU5
{
Map BMINCAU5
DisableFullBright
}

BrightMap Sprite INCAU6
{
Map BMINCAU6
DisableFullBright
}

BrightMap Sprite INCAU7
{
Map BMINCAU7
DisableFullBright
}

BrightMap Sprite INCAU8
{
Map BMINCAU8
DisableFullBright
}

BrightMap Sprite INCXA0
{
Map BMINCXA0
DisableFullBright
}

BrightMap Sprite INCXB0
{
Map BMINCXB0
DisableFullBright
}

BrightMap Sprite INCXC0
{
Map BMINCXC0
DisableFullBright
}

BrightMap Sprite INCXD0
{
Map BMINCXD0
DisableFullBright
}

BrightMap Sprite INCXE0
{
Map BMINCXE0
DisableFullBright
}

BrightMap Sprite INCXF0
{
Map BMINCXF0
DisableFullBright
}

BrightMap Sprite INCXG0
{
Map BMINCXG0
DisableFullBright
}

BrightMap Sprite INCXH0
{
Map BMINCXH0
DisableFullBright
}

BrightMap Sprite INCXI0
{
Map BMINCXI0
DisableFullBright
}

BrightMap Sprite INCXJ0
{
Map BMINCXJ0
DisableFullBright
}

//GLDefs for Hades Sphere
PointLight HadesSphere_1
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 10
}

PointLight HadesSphere_2
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 20
}

PointLight HadesSphere_3
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 30
}

PointLight HadesSphere_4
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 40
}

FlickerLight2 HadesSphere
{
Color 1.0 0.0 0.0
Offset 0 8 0
Size 50
SecondarySize 70
Interval 2.0
}

Object HS
{
Frame HADEE { Light HadesSphere_1 }
Frame HADEF { Light HadesSphere_2 }
Frame HADEG { Light HadesSphere_3 }
Frame HADEH { Light HadesSphere_4 }
Frame HADEA { Light HadesSphere }
Frame HADEB { Light HadesSphere }
Frame HADEC { Light HadesSphere }
Frame HADED { Light HadesSphere }
Frame HADEG { Light HadesSphere }
}

PointLight HadesBoom_1
{
Color 1.0 0.0 0.0
Offset 0 14 0
Size 80
}

PointLight HadesBoom_2
{
Color 0.9 0.0 0.0
Offset 0 14 0
Size 92
}

PointLight HadesBoom_3
{
Color 0.78 0.0 0.0
Offset 0 14 0
Size 96
}

PointLight HadesBoom_4
{
Color 0.56 0.0 0.0
Offset 0 14 0
Size 100
}

PointLight HadesBoom_5
{
Color 0.32 0.0 0.0
Offset 0 14 0
Size 110
}

Object HS
{
Frame HADEM { Light HadesBoom_1 }
Frame HADEN { Light HadesBoom_2 }
Frame HADEO { Light HadesBoom_3 }
Frame HADEP { Light HadesBoom_4 }
Frame HADEQ { Light HadesBoom_5 }
}
