// Bullet puff
flickerlight BPUFF1
{
    color 0.5 0.5 0.0
    size 6
    secondarySize 8
    chance 0.8
}

flickerlight BPUFF2
{
    color 0.5 0.5 0.0
    size 3
    secondarySize 4
    chance 0.8
}

object PriestPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

// Zombies
flickerlight2 ZOMBIEATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object UndeadPriest
{
    frame UNDPF { light ZOMBIEATK }
}
