pistol DSPISTOL
weapons/shotgf1 SHOTGN1
weapons/shotgf2 SHOTGN2
weapons/shotgf3 SHOTGN3

pistol/ready guncock1
pistol/ready2 guncock2

creeper/fuse FUSE
waterfall WATR
waterstream WATERSTR
treebreak TREEBRK
click CLICK
rocks ROCKS
rocks2 ROCKS2
lava LAVA
hey HEY
thanks THX
invguard INVGUARD

xp XP
misc/i_pkup INVP


$RANDOM eat/crunch {eat/crunch1 eat/crunch2 eat/crunch3 eat/crunch4 eat/crunch5}
eat/crunch1 CRUNCH1
eat/crunch2 CRUNCH2
eat/crunch3 CRUNCH3
eat/crunch4 CRUNCH4
eat/crunch5 CRUNCH5



antihunt ANTIHUNT
$rolloff antihunt 256 768
$limit antihunt 1 768

ankhcure ANKHCURE

//Objective completed sound.
quest/objective QUESTOBJ

$volume misc/i_pkup 		0.6
$volume misc/ammo_pkup 		0.6
$volume misc/armor_pkup 	0.6
$volume misc/health_pkup    0.6
/* These are aliased in Predefined Sounds.... - Hax
$alias misc/health_pkup		misc/i_pkup	// Pickup health
$alias misc/armor_pkup		misc/i_pkup	// Pickup armor
$alias misc/ammo_pkup		misc/i_pkup	// Pickup ammo
*/
$volume xp 0.3

// Grappling-Hook
GraplingHit GRAP1
$RANDOM GraplingRope {GraplingRope1 GraplingRope2 GraplingRope3 GraplingRope4}
GraplingRope1 ROPE1
GraplingRope2 ROPE2
GraplingRope3 ROPE3
GraplingRope4 ROPE4

$rolloff GraplingRope 200 2200

$rolloff GraplingHit 40 4000

// Chaingun
weapons/minigunhold DSMGMID
weapons/minigunup dsmgup
weapons/minigundown dsmgdown
weapons/minigun DSMINIGN

//Ambient sounds
$alias AmbientLava	lava	// Lava Gurgle
//$AMBIENT 1 AmbientLava point continous 1.0
//random 2.0 5.0 1.0
//point continuous 1.0 
$limit waterfall 1 1024 //only play 1 instance within 1024 units of each other.
$limit waterstream 1 1024 //only play 1 instance within 1024 units of each other.
$volume waterstream 0.5

ambience/ambi1 ambi1
$volume ambience/ambi1 0.2
$limit ambience/ambi1 2 1024 //only play 1 instance within 1024 units of each other.
ambience/ambi2 ambi2
$volume ambience/ambi2 0.1
$limit ambience/ambi2 2 1024 //only play 1 instance within 1024 units of each other.
ambience/ocean1 ocean1
ambience/swamp1 swamp1
$volume ambience/swamp1 0.3
$rolloff ambience/ambi1 2048 4096
$rolloff ambience/ambi2 2048 3000
$rolloff ambience/ocean1 200 2048
$rolloff ambience/swamp1 1024 2048

// Obelisk
obelisk1 obelisk1
$rolloff obelisk1 2048 4096

obelisk/boss obbossl
$rolloff obelisk/boss 2048 4096

$rolloff weapons/bfgx 2048 3000

// Jack
jack/move dormov
jack/stop dorcls

//Parachute
parachute/pull velcro1
parachute/unfurl slide1
parachute/flop slide2

//Paddle
$random paddle/paddle { world/lavsiz22 world/watersplash world/watersplash2}

loot/open1 loot1
loot/open2 loot2
loot/open3 loot3
loot/open4 loot4
$random loot/open { loot/open1 loot/open2 loot/open3 loot/open4 } 

glass/break1 glass1

wood/break1 wood1
wood/break2 wood2
wood/break3 wood3
wood/break4 wood4
wood/break5 wood5
wood/break6 wood6
wood/break7 wood7
wood/break8 wood8
wood/break9 wood9
wood/break10 wood10
$random wood/break { wood/break1 wood/break2 wood/break3 wood/break4 wood/break5 wood/break6 wood/break7 wood/break8 wood/break9 wood/break10 } 
$limit wood/break 1 256

$random wood/breakshort { wood/break1 wood/break2 wood/break3 wood/break4 }
$limit wood/breakshort 1 256
$random wood/breaklong { wood/break5 wood/break6 wood/break7 wood/break8 wood/break9 wood/break10 } 


melee/swing1 whip1
melee/swing2 whip2
melee/swing3 whip3
$random melee/swing { melee/swing1 melee/swing2 melee/swing3 }


glock/clip1 glockc1
glock/clip2 glockc2
glock/clip3 glockc3
glock/clip4 glockc4

gun/dry gundry1
gun/move gunmov1

rifle/cock1 rifleck1
rifle/cock2 rifleck2
rifle/load rifleld1

pistol/bolt 9mmbolt1
pistol/clip1 9mmclip1
pistol/clip2 9mmclip2
pistol/lock 9mmlock1

shotgun/load1 shotld1
shotgun/load2 shotld2
shotgun/load3 shotld3
$random shotgun/load { shotgun/load1 shotgun/load2 shotgun/load3 }
$volume shotgun/load 0.5

boat/capsize BOATSP1


bosszombie/sight laugh3
bosszombie/active1 laugh1
bosszombie/active2 laugh2
bosszombie/active3 laugh3
$random bosszombie/active { bosszombie/active1 bosszombie/active2 bosszombie/active3 }

$rolloff bosszombie/active 2048 4096
$rolloff bosszombie/sight 2048 4096