PulseLight CrimsonDiscipleFire
{
	color 0.7 0.4 0.0
	size 64
	secondarySize 50
	Interval 0.5
}

PulseLight CrimsonDiscipleFire
{
	color 0.7 0.4 0.0
	size 40
	secondarySize 25
	Interval 0.5
}


PointLight CrimsonDiscipleBlood
{
	color 1.0 0.0 0.0
	size 32
}

PointLight CrimsonDiscipleRain
{
	color 1.0 0.0 0.0
	size 6
}

PulseLight CrimsonDiscipleBlood2
{
	color 1.0 0.0 0.0
	size 64
	SecondarySize 60
	Interval 0.1
}

Object FireWall
{
	frame CFIRA { light CrimsonDiscipleFire2 }
	frame CFIRB { light CrimsonDiscipleFire2 }
	frame CFIRC { light CrimsonDiscipleFire }
	frame CFIRD { light CrimsonDiscipleFire }
	frame CFIRE { light CrimsonDiscipleFire }
	frame CFIRF { light CrimsonDiscipleFire }
	frame CFIRG { light CrimsonDiscipleFire }
	frame CFIRH { light CrimsonDiscipleFire }
	frame CFIRI { light CrimsonDiscipleFire }
	frame CFIRJ { light CrimsonDiscipleFire }
	frame CFIRK { light CrimsonDiscipleFire }
	frame CFIRL { light CrimsonDiscipleFire }
	frame CFIRM { light CrimsonDiscipleFire }
}

Object BloodShot
{
	frame CBLDA { light CrimsonDiscipleBlood }
	frame CBLDB { light CrimsonDiscipleBlood }
	frame CBLDC { light CrimsonDiscipleBlood }
	frame CBLDD { light CrimsonDiscipleBlood2 }
	frame CBLDE { light CrimsonDiscipleBlood2 }
	frame CBLDF { light CrimsonDiscipleBlood2 }
	frame CBLDG { light CrimsonDiscipleBlood2 }
	frame CBLDH { light CrimsonDiscipleBlood2 }
	frame CBLDI { light CrimsonDiscipleBlood2 }
}

Object RainPillar2
{
	frame FX22A { light CrimsonDiscipleRain }
	frame FX22B { light CrimsonDiscipleRain }
	frame FX22C { light CrimsonDiscipleRain }
	frame FX22D { light CrimsonDiscipleRain }
	frame FX22E { light CrimsonDiscipleRain }
	frame FX22F { light CrimsonDiscipleRain }
	frame FX22G { light CrimsonDiscipleRain }
	frame FX22H { light CrimsonDiscipleRain }
	frame FX22I { light CrimsonDiscipleRain }
}