/////ICEARROW
flickerlight MFROSTSHARD
{
    color 0.3 0.3 1.0
    size 32
    secondarySize 40
    chance 0.3
}

flickerlight MFROSTSHARD_X1
{
    color 0.3 0.3 1.0
    size 40
    secondarySize 48
    chance 0.3
}

flickerlight MFROSTSHARD_X2
{
    color 0.2 0.2 0.8
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight MFROSTSHARD_X3
{
    color 0.1 0.1 0.5
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight MFROSTSHARD_X4
{
    color 0.0 0.0 0.2
    size 64
    secondarySize 68
    chance 0.3
}

object IceArrow
{
	frame ARR2 { light MFROSTSHARD }
	frame SHEXA { light MFROSTSHARD_X1 }
    frame SHEXB { light MFROSTSHARD_X2 }
    frame SHEXC { light MFROSTSHARD_X3 }
    frame SHEXD { light MFROSTSHARD_X4 }
}
/////FIREARROW
flickerlight THROWHAMMER
{
    color 1.0 0.2 0.0
    size 48
    secondarySize 52
    chance 0.4
}

flickerlight THROWHAMMER_X1
{
    color 1.0 0.7 0.0
    size 48
    secondarySize 56
    chance 0.4
}

flickerlight THROWHAMMER_X2
{
    color 1.0 0.7 0.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight THROWHAMMER_X3
{
    color 1.0 0.7 0.0
    size 72
    secondarySize 80
    chance 0.4
}

flickerlight THROWHAMMER_X4
{
    color 0.8 0.8 0.0
    size 80
    secondarySize 84
    chance 0.4
}

flickerlight THROWHAMMER_X5
{
    color 0.5 0.5 0.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight THROWHAMMER_X6
{
    color 0.2 0.2 0.0
    size 40
    secondarySize 48
    chance 0.4
}

object FireArrow
{
    frame ARR3A { light THROWHAMMER }
    frame FE01A { light THROWHAMMER_X1 }
    frame FE01B { light THROWHAMMER_X2 }
    frame FE01C { light THROWHAMMER_X3 }
    frame FE01D { light THROWHAMMER_X4 }
    frame FE01E { light THROWHAMMER_X4 }
    frame FE01F { light THROWHAMMER_X4 }
    frame FE01G { light THROWHAMMER_X4 }
    frame FE01H { light THROWHAMMER_X4 }
    frame FE01I { light THROWHAMMER_X5 }
    frame FE01J { light THROWHAMMER_X6 }
}
/////THUNDERARROW
flickerlight THUNDFX1
{
    color 0.5 0.5 0.0
    size 32
    secondarySize 48
    chance 0.8
}
flickerlight THUNDFX2
{
    color 0.5 0.5 0.0
    size 8
    secondarySize 10
    chance 0.8
}

object ShockArrow
{
	frame ARR4 { light THUNDFX1 }
}
object ElectroTrail2
{
	frame ZAPR { light THUNDFX2 }
}
/////SPELLS
pointlight SPELLICE
{
    color 0.3 0.3 1.0
    size 32
}
pointlight SPELLFIRE
{
    color 1.0 0.2 0.0
    size 32
}
pointlight SPELLTHUNDER
{
    color 0.5 0.5 0.0
    size 32
}
object FireSpell
{
	frame FRE1 { light SPELLFIRE }
}

object IceSpell
{
	frame ICE1 { light SPELLICE }
}

object ThunderSpell
{
	frame ELK1 { light SPELLTHUNDER }
}