// Footsteps
// Sound Info

// Define the actual sounds here

// Default / Ground
step/default1 default1
step/default2 default2
step/default3 default3
step/default4 default4
$random step/default
	{ step/default1 step/default2 step/default3 step/default4 }

// Water
step/water1			DSWTR1
step/water2			DSWTR2
step/water3			DSWTR3
step/water4			DSWTR4
$random step/water { step/water1  step/water2  step/water3  step/water4 }

// Carpet
step/carpet1 carpet1
step/carpet2 carpet2
step/carpet3 carpet3
step/carpet4 carpet4
$random step/carpet
	{ step/carpet1 step/carpet2 step/carpet3 step/carpet4 }

// Dirt
step/dirt1 dirt1
step/dirt2 dirt2
step/dirt3 dirt3
step/dirt4 dirt4
$random step/dirt
	{ step/dirt1 step/dirt2 step/dirt3 step/dirt4 }

// Gravel
step/gravel1 gravel1
step/gravel2 gravel2
step/gravel3 gravel3
step/gravel4 gravel4
$random step/gravel
	{ step/gravel1 step/gravel2 step/gravel3 step/gravel4 }

// Hard
step/hard1			step1
step/hard2			step2
step/hard3			step3
step/hard4			step4
$random step/hard { step/hard1 step/hard2 step/hard3 step/hard4 }

// Metal A
step/metal/a1			metal1
step/metal/a2			metal2
step/metal/a3			metal3
step/metal/a4			metal4
$random step/metal/a { step/metal/a1 step/metal/a2 step/metal/a3 step/metal/a4 }
$attenuation step/metal/a 1.5

// Metal B (Thin Metals, Girders)
step/tin1 tin1
step/tin2 tin2
step/tin3 tin3
step/tin4 tin4
$random step/metal/b
	{ step/tin1 step/tin2 step/tin3 step/tin4 }

// Rock
step/crete1 crete1
step/crete2 crete2
step/crete3 crete3
step/crete4 crete4
$random step/crete
	{ step/crete1 step/crete2 step/crete3 step/crete4 }
$random step/rock
	{ step/crete1 step/crete2 step/crete3 step/crete4 }

// Snow
step/grass1 grass1
step/grass2 grass2
step/grass3 grass3
step/grass4 grass4
$random step/snow
	{ step/grass1 step/grass2 step/grass3 step/grass4 }

// Tile A
step/tile1 tile1
step/tile2 tile2
step/tile3 tile3
step/tile4 tile4
$random step/tile/a
	{ step/tile1 step/tile2 step/tile3 step/tile4 }

// Tile B (Hallways, Marble/Finer Tiles)
step/panel1 panel1
step/panel2 panel2
step/panel3 panel3
step/panel4 panel4
$random step/tile/b
	{ step/panel1 step/panel2 step/panel3 step/panel4 }

// Wood
step/wood1 wood1
step/wood2 wood2
step/wood3 wood3
step/wood4 wood4
$random step/wood
	{ step/wood1 step/wood2 step/wood3 step/wood4 }

// Slime
step/slosh1 slosh1
step/slosh2 slosh2
step/slosh3 slosh3
step/slosh4 slosh4
$random step/slime
	{ step/slosh1 step/slosh2 step/slosh3 step/slosh4 }

// Slimy
step/gross1 gross1
step/gross2 gross2
step/gross3 gross3
step/gross4 gross4
$random step/slimy
	{ step/gross1 step/gross2 step/gross3 step/gross4 }

// Plank
step/plank1 plank1
step/plank2 plank2
step/plank3 plank3
step/plank4 plank4
$random step/plank
	{ step/plank1 step/plank2 step/plank3 step/plank4 }

// Lava
step/hot hot1
$alias step/lava step/hot