flickerlight FrostShield
{
    color 0.3 0.3 1.0
    size 80
    secondarySize 90
    chance 0.85
}

object FrostBiteShieldReplenished
{
    frame FROB { light FrostShield }
}

pointlight FrostBreath1
{
    color 0.3 0.3 1.0
    size 48
}

pointlight FrostBreath2
{
    color 0.3 0.3 1.0
    size 40
}

pointlight FrostBreath3
{
    color 0.3 0.3 1.0
    size 32
}

object FrostBiteBreath
{
    frame PDBAG { light FrostBreath1 }
    frame PDBAH { light FrostBreath1 }
    frame PDBAI { light FrostBreath2 }
    frame PDBAJ { light FrostBreath3 }
}

object FrostBiteFocusedBreath
{
    frame FROBH { light FrostBreath1 }
    frame FROBI { light FrostBreath1 }
    frame FROBJ { light FrostBreath1 }
    frame FROBK { light FrostBreath1 }
    frame FROBL { light FrostBreath2 }
    frame FROBM { light FrostBreath2 }
    frame FROBN { light FrostBreath3 }
    frame FROBO { light FrostBreath3 }
}

pointlight ColdDemise1
{
    color 0.3 1.0 1.0
    size 256
}

pointlight ColdDemise2
{
    color 0.3 1.0 1.0
    size 224
}

pointlight ColdDemise3
{
    color 0.3 1.0 1.0
    size 192
}

pointlight ColdDemise4
{
    color 0.3 1.0 1.0
    size 160
}

pointlight ColdDemise5
{
    color 0.3 1.0 1.0
    size 128
}

pointlight ColdDemise6
{
    color 0.3 1.0 1.0
    size 96
}

pointlight ColdDemise7
{
    color 0.3 1.0 1.0
    size 64
}

object FrostBiteColdDemise
{
    frame MNSMA { light ColdDemise1 }
    frame MNSMB { light ColdDemise1 }
    frame MNSMC { light ColdDemise1 }
    frame MNSMD { light ColdDemise1 }
    frame MNSME { light ColdDemise1 }
    frame MNSMF { light ColdDemise2 }
    frame MNSMG { light ColdDemise2 }
    frame MNSMH { light ColdDemise2 }
    frame MNSMI { light ColdDemise3 }
    frame MNSMJ { light ColdDemise3 }
    frame MNSMK { light ColdDemise4 }
    frame MNSML { light ColdDemise4 }
    frame MNSMM { light ColdDemise5 }
    frame MNSMN { light ColdDemise5 }
    frame MNSMO { light ColdDemise6 }
    frame MNSMP { light ColdDemise6 }
    frame MNSMQ { light ColdDemise7 }
}
