pointlight GhostTrap
{
    color 0.0 0.0 0.8
    size 16
}

object GhostTrap
{
    frame GTRPE0 { light GhostTrap }
}

flickerlight TRAP_X1
{
    color 0.0 0.0 1.0
    size 80
    secondarySize 75
    chance 0.5
}

flickerlight TRAP_X2
{
    color 0.3 0.3 1.0
    size 75
    secondarySize 65
    chance 0.5
}

flickerlight TRAP_X3
{
    color 0.4 0.4 1.0
    size 70
    secondarySize 55
    chance 0.5
}

object GhostTrapFX
{
    frame GTRPB0 { light TRAP_X1 }
	frame GTRPC0 { light TRAP_X2 }
	frame GTRPD0 { light TRAP_X3 }
}

pointlight ProtonBall
{
    color 1.0 0.0 0.0
    size 30
}

pointlight ProtonBall2
{
    color 0.0 0.0 1.0
    size 40
}

object GhostbusterBeamFX
{
    frame PROTA0 { light ProtonBall }
    frame PROTB0 { light ProtonBall2 }
}

object GhostbusterBeamPuff
{
    frame PROTE0 { light ProtonBall }
    frame PROTF0 { light ProtonBall2 }
    frame PROTG0 { light ProtonBall }
    frame PROTH0 { light ProtonBall2 }
}

pointlight ProtonExplode1
{
    color 1.0 0.0 0.0
    size 80
}

pointlight ProtonExplode2
{
    color 1.0 0.5 0.5
    size 60
}

pointlight ProtonExplode3
{
    color 1.0 0.0 0.0
    size 50
}

pointlight ProtonExplode4
{
    color 1.0 0.5 0.5
    size 40
}


object GhostbusterTipFX
{
    frame BBB1A { light ProtonExplode2 }
    frame BBB1B { light ProtonExplode1 }
    frame BBB1C { light ProtonExplode2 }
    frame BBB1D { light ProtonExplode3 }
    frame BBB1E { light ProtonExplode4 }
}

pointlight FlashExplode1
{
    color 0.2 0.2 1.0
    size 100
}

pointlight FlashExplode2
{
    color 0.2 0.2 1.0
    size 80
}

pointlight FlashExplode2
{
    color 0.0 0.0 1.0
    size 60
}

object GhostFlashTrapFX
{
    frame GTRPT { light FlashExplode1 }
    frame GTRPU { light FlashExplode2 }
    frame GTRPV { light FlashExplode3 }
}

pulselight SlimerLight1
{
    color 0.0 0.5 0.0
    size 32
    secondarysize 40
    interval 0.5
}

pointlight SlimerLight2
{
    color 0.0 0.5 0.0
    size 48
}


object GhostbusterSlimer
{
    frame SLMR { light SlimerLight1 }
}


object GhostbusterSlimerDeathFX
{
    frame TNT1 { light SlimerLight2 }
}

