$musicvolume LEGM900 2.0
$musicvolume LEGM1112 2.0
$musicvolume LEGM1740 2.0
$musicvolume LEGM1741 2.0
$musicvolume LEGM1742 2.0
$musicvolume LEGM1743 2.0
$musicvolume LEGM1744 2.0
$musicvolume LEGM1745 2.0
$musicvolume LEGM1746 2.0
$musicvolume LEGM1747 2.0
$musicvolume LEGM1748 2.0
$musicvolume LEGM1750 2.0
$musicvolume LEGM1751 2.0
$musicvolume LEGM1752 2.0
$musicvolume LEGM1753 2.0
$musicvolume LEGM1754 2.0
$musicvolume LEGM1755 2.0
$musicvolume LEGM1756 2.0
$musicvolume LEGM1757 2.0
$musicvolume LEGM1758 2.0
$musicvolume LEGM1759 2.0
$musicvolume LEGM1760 2.0
$musicvolume LEGM1761 2.0
$musicvolume LEGM1762 2.0
$musicvolume LEGM1763 2.0
$musicvolume LEGM1764 2.0
$musicvolume LEGM1765 2.0
$musicvolume LEGM1766 2.0
$musicvolume LEGM1767 2.0
$musicvolume LEGM1768 2.0
$musicvolume LEGM1769 2.0
$musicvolume LEGM6710.ogg 2.0
$musicvolume LEGM6711.ogg 2.0
$musicvolume LEGM6712.ogg 2.0
$musicvolume LEGM6713.ogg 2.0
$musicvolume LEGM6714.ogg 2.0
$musicvolume LEGM6715.ogg 2.0
$musicvolume LEGM6725.ogg 1.5
$musicvolume LEGM6726.mp3 1.5
$musicvolume LEGM6727.ogg 2.0
$musicvolume LEGM6728.ogg 2.0
$musicvolume LEGM6729.ogg 2.0
$musicvolume LEGM6731.ogg 2.0
$musicvolume LEGM6732.ogg 2.0
$musicvolume LEGM6733.ogg 2.0
$musicvolume LEGM6734.ogg 2.0
$musicvolume LEGM6735.ogg 2.0
$musicvolume LEGM6736.ogg 2.0
$musicvolume LEGM6737.ogg 2.0
$musicvolume LEGM6739.ogg 2.0
$musicvolume LEGM6745.ogg 2.0 
$musicvolume LEGM6746.ogg 2.0
$musicvolume LEGM6747.ogg 2.0
$musicvolume LEGM6748.ogg 2.0
$musicvolume LEGM6749.ogg 2.0
$musicvolume LEGM6750.ogg 2.0
$musicvolume LEGM6751.ogg 2.0
$musicvolume LEGM6752.ogg 2.0
$musicvolume LEGM6753.ogg 2.0
$musicvolume LEGM6754.ogg 2.0
$musicvolume LEGM6755.ogg 2.0
$musicvolume LEGM6756.ogg 2.0
$musicvolume LEGM6757.ogg 2.0
$musicvolume LEGM6758.ogg 2.0
$musicvolume LEGM6759.ogg 2.0
$musicvolume LEGM6760.ogg 2.0
$musicvolume LEGM6763.ogg 2.0
$musicvolume LEGM6764.ogg 2.0
$musicvolume LEGM6765.ogg 2.0
$musicvolume LEGM6766.ogg 2.0
$musicvolume LEGM6767.ogg 2.0
$musicvolume LEGM6768.ogg 2.0
$musicvolume LEGM6769.ogg 2.0 
$musicvolume LEGM6770.ogg 2.0
$musicvolume LEGM6771.ogg 2.0
$musicvolume LEGM6772.ogg 2.0
$musicvolume LEGM6773.ogg 2.0
$musicvolume LEGM6774.ogg 2.0
$musicvolume LEGM6775.ogg 2.0 
$musicvolume LEGM6776.ogg 2.0    
$musicvolume LEGM6777.ogg 2.0
$musicvolume LEGM6778.ogg 2.0 
$musicvolume LEGM6779.ogg 2.0
$musicvolume LEGM6780.ogg 2.0
$musicvolume LEGM6781.ogg 2.0 
$musicvolume LEGM6782.ogg 2.0 
$musicvolume LEGM6783.ogg 2.0 
$musicvolume LEGM6784.ogg 2.0 
$musicvolume LEGM6785.ogg 2.0
$musicvolume LEGM6786.ogg 2.0
$musicvolume LEGM6787.ogg 2.0 
$musicvolume LEGM1788 2.0
$musicvolume LEGM1789 2.0
$musicvolume LEGM1790 2.0
$musicvolume LEGM1791 2.0
$musicvolume LEGM1792 2.0
$musicvolume LEGM1793 2.0
$musicvolume LEGM1794 2.0
$musicvolume LEGM1795 2.0
$musicvolume LEGM1796 2.0
$musicvolume LEGM1797 2.0
$musicvolume LEGM1798 2.0
$musicvolume LEGM1799 2.0
$musicvolume LEGM1800 2.0
$musicvolume LEGM1801 2.0
$musicvolume LEGM1802 2.0
$musicvolume LEGM1803 2.0
$musicvolume LEGM1804 2.0
$musicvolume LEGM1805 2.0
$musicvolume LEGM1806 2.0
$musicvolume LEGM1807 2.0
$musicvolume LEGM1808 2.0
$musicvolume LEGM1809 2.0
$musicvolume LEGM1810 2.0
$musicvolume LEGM1811 2.0
$musicvolume LEGM1812 2.0
$musicvolume LEGM1813 2.0
$musicvolume LEGM1814 2.0
$musicvolume LEGM1815 2.0
$musicvolume LEGM1816 2.0
$musicvolume LEGM1817 2.0
$musicvolume LEGM1818 2.0
$musicvolume LEGM1819 2.0
$musicvolume LEGM1820 2.0
$musicvolume LEGM1821 2.0
$musicvolume LEGM1822 2.0

GDARIUS1 GDARIUS1
GDARIUS2 GDARIUS2
GDARIUS3 GDARIUS3
GDARIUS4 GDARIUS4

$random darius/taunt { GDARIUS2 GDARIUS3 GDARIUS4 } //Do this if you want the sound to play randomized

//Do this if you want them to play separately
darius/taunt1 GDARIUS1
darius/taunt2 GDARIUS2
darius/taunt3 GDARIUS3
darius/taunt4 GDARIUS4

$rolloff darius/taunt1 600 3600 //This will make any sound play for longer distances by increasing 3600

$random aatrox/taunt { BAATROX2 BAATROX3 BAATROX4 } 

aatrox/taunt1 BAATROX1
aatrox/taunt2 BAATROX2
aatrox/taunt3 BAATROX3
aatrox/taunt4 BAATROX4

$rolloff aatrox/taunt1 600 3600 

//Vexed Nemesis Ghoul
$random vexed/vuldth { vexed/VXDGDT1 vexed/VXDGD2 }
vexed/vulswg 		VXDGSIT
vexed/vulsh1		VXDGACT
vexed/vulsh2		VXDGPAI


//Zamasu Monsters
ZamasuHellKnightSee 	ZAHESEE
ZamasuHellKnightPain 	ZAHEPAI
ZamasuHellKnightDeath 	ZAHEDEA
ZamasuSentientSee 		ZASESEE
ZamasuSentientPain 		ZASEPAI
ZamasuSentientDeath 	ZASEDEA

//Zamasu Oblivion
$random ZamOblivion/pain { MEGSTP MEGST2 MEGST3 }
ZamOblivion/sight 	MEGSTSH
ZamOblivion/death 	MGSDTH
ZamOblivion/active 	MEGSTACT
MEGSTP 		MEGSTP
MEGST2 		MEGST2
MEGST3 		MEGST3

//Impactor
weapons/IMGRaise	IMGARAIS
weapons/IMGCok		IMGACOK
weapons/IMGHit		IMGAHIT
weapons/IMGMiss		IMGAMISS
weapons/IMGThrust	IMGATHRU

//Legendary War
LegWar/Shot	LWSHOT
LegWar/See	LEWASEE

//ZamasuGodSpawm
$random ZamGod/See { ZGODSEE }

//Nemesis Dark Gauss Cannon
$random GaussCannonSiegeFire {GCSFIRE1 GCSFIRE2 GCSFIRE3}
$random GaussCannonSiegeAdd {GCSADD1 GCSADD2 GCSADD3 GCSADD4}
$random GaussCannonAdd {GCNADD1 GCNADD2 GCNADD3 GCNADD4}
$random GaussCannonHit {GCIMPCT1 GCIMPCT2 GCIMPCT3}
GaussCannonReadyLoop GCLOPWOO
GaussCannonClose GCNCYCLE
GaussCannonSelect GCRAISE
GaussCannonGet GCPCK
GaussCannonFire GCNFIRE
GCNADD1 GCNADD1
GCNADD2 GCNADD2
GCNADD3 GCNADD3
GCNADD4 GCNADD4
GCIMPCT1 GCIMPCT1
GCIMPCT2 GCIMPCT2
GCIMPCT3 GCIMPCT3
GCSADD1 GCSADD1
GCSADD2 GCSADD2
GCSADD3 GCSADD3
GCSADD4 GCSADD4
GCSFIRE1 GCSFIRE1
GCSFIRE2 GCSFIRE2
GCSFIRE3 GCSFIRE3
GaussCannonGet GCPCK

//Nemesis BFG10K
NemesisBFG10K/Fire       N2QRC1
NemesisBFG10K/AltFire    N2QRC2
NemesisBFG10K/Upsound    N2QRCD
NemesisBFG10K/ChargeUp   N2QRCC

//Zamasu Lord Revenant
$random ZamasuPatrBoss/Attack { ZPATRAT ZPATRAT2 ZPATRAT3 ZPATRAT4 }
$random ZamasuPatrBoss/Active { ZPATRAC ZPATRAC2 }
$random ZamasuPatrBoss/See { ZPATRS ZPATRS2 ZPATRS3 ZPATRS4 ZPATRS5 ZPATRS6 ZPATRS7 ZPATRS8 }
$random ZamasuPatrBoss/RealFormSpawner { ZAFBPW }
$random ZamasuPatrBoss/Pain { ZPATRP }
$random FinalFormZamasuPatrBoss/Active { ZAFBSA ZAFBSA2 ZAFBSA3 ZAFBSA4 ZAFBSA5 }
$random FinalFormZamasuPatrBoss/See { ZAFBSS ZAFBSS2 ZAFBSS4 ZAFBSS5 ZAFBSS6 ZAFBSS7 ZAFBSS8 ZAFBSS9 }
$random FinalFormZamasuPatrBoss/Pain { ZAFBSP ZAFBSP2 ZAFBSP3 }
$random FinalFormZamasuPatrBoss/Death { ZAFBSDE }
$random ZamasuPatriarchBoss/Talking1 { PATLZ1 }
$random ZamasuPatriarchBoss/Talking2 { PATLZ2 }
$random ZamasuPatriarchBoss/Talking3 { PATLZ3 }
$random ZamasuPatriarchBoss/Talking4 { PATLZ4 }
$random ZamasuPatriarchBoss/Talking5 { PATLZ5 }
$random ZamasuPatriarchBoss/Talking6 { PATLZ6 }

//True Dark Enraged Legendary Zombie
$random TrueDarkZombie/Attack	{ N3QRC1 }

//MLG Zombie
MLGZombie/Sight        MLGZSIT
MLGZombie/Active       MLGZACT
MLGZombie/Fire         MLGZSHOT
MLGZombie/Reload       MLGZREL1
MLGZombie/Reload2      MLGZREL2
$random MLGZombie/Death { MLGZDTH1 MLGZDTH2 }
MLGZDTH1 MLGZDTH1
MLGZDTH2 MLGZDTH2
weapons/ak47/fire AK47A
weapons/ak47/reload1 AK47B
weapons/ak47/reload2 AK47C
weapons/ak47/draw AK47PULL
MLGASG/Fire ATKRECT

//Skull MLG Zombie
SkullMLGZombie/Sight        SMZOSIT
SkullMLGZombie/Fire         SMZOSHOT
SkullMLGZombie/Reload       SMZOREL1
$random SkullMLGZombie/Active { SMZOACT1 SMZOACT2 }
SMZOACT1 SMZOACT1
SMZOACT2 SMZOACT2
$random SkullMLGZombie/Pain { SMZOPAI1 SMZOPAI2 }
SMZOPAI1 SMZOPAI1
SMZOPAI2 SMZOPAI2
$random SkullMLGZombie/Death { SMZODTH1 SMZODTH2 }
SMZODTH1 SMZODTH1
SMZODTH2 SMZODTH2

//Zamasu God Imp
ZamasuGodImp/Sight 		ZG5DSIT
ZamasuGodImp/Active 	ZG5DACT
ZamasuGodImp/Pain 		ZG5DPAI
ZamasuGodImp/Death		ZG5DDEA

//Hell Razer
HellRazer/grunt		HLGRUNT
HellRazer/pain		HLPAIN
$RANDOM HellRazer/death { death1 }
death1				HLDTH1
HellRazer/Acting 	HLACT

//Drummle
weapons/drummlefire	drumfire
weapons/drummleout	drumout
weapons/drummlein	drumin
weapons/dryfire		dryfire

//JackHammer
JACKFIR JACKFIR
JACKPMP JACKPMP
JACKRE1 JACKRE1
JACKRE2 JACKRE2
JACKRE3 JACKRE3

//Zamasu God Commando Rage
ZamasuGodCommandoRage/Acting ZM9GACT

//Zamasu God Cyber Control Commando
ZamasuGodCyberCONTROLCommando/Sight		Z801SIT1
ZamasuGodCyberCONTROLCommando/Loop		Z801ACT1
ZamasuGodCyberCONTROLCommando/Fire1		Z801ATK1
ZamasuGodCyberCONTROLCommando/Fire2		Z801ATK2
ZamasuGodCyberCONTROLCommando/Fire3		Z801ATK3
ZamasuGodCyberCONTROLCommandoStartPhase2/Sight		Z802SEE1
ZamasuGodCyberCONTROLCommando/Death		Z801DTH1

//Pick Up Demon Rune
PickUpDemonRune/Sight	PUDRSIT1

//Nem Revolver
NemRevolver/Fire		NE6SFIR1
NemRevolver/Fire2		NE6SFIR2
NemRevolver/Charge		NE6SCHR1
NemRevolver/Charge2		NE6SCHR3
NemRevolver/Found		NMRVPKUP
NemRevolver/Draw		NMRVDRAW
NemRevolver/RuneDraw	NMRVNRUP

//New Nemesis Revolver Zombie
NemesisRevolverZombie/Sight 		NWRZSIT
NemesisRevolverZombie/Active 		NWRZACT
NemesisRevolverZombie/Pain 			NWRZPAI
NemesisRevolverZombie/Death			NWRZDEA
NemesisRevolverZombie/Reload 		NWRZRLD

//True Dark Enraged Legendary Cyber Demon
TrueDarkEnragedLegendaryCyberDemon/Sight		TRDCSIT
TrueDarkEnragedLegendaryCyberDemon/Active		TRDCACT
TrueDarkEnragedLegendaryCyberDemon/Pain			TRDCPAI

//Hackroid Projectile Sounds

R_BFG1 R_BFG1
R_BFG2 R_BFG2
R_BFG3 R_BFG3
R_BFG4 R_BFG4
R_BFG5 R_BFG5
R_BFG6 R_BFG6

$ROLLOFF R_BFG5 128 10000

weapons/biggestfuckinggunidle				DSBFGIDL
$pitchshift weapons/biggestfuckinggunidle			0
weapons/biggestfuckinggunoff				DSBFGOFF
weapons/biggestfuckingguncharge				DSBIGFGC
weapons/biggestfuckinggunfire				DSBIGBAF
weapons/biggestfuckinggunhit				DSBIGBAH
weapons/biggestfuckinggunball	            DSBIGBAL
//Vexed Nemesis Doomguy
vexeddgsee1 VNDSEE1
vexeddgsee2 VNDSEE2
vexeddgsee3 VNDSEE3
$random vexeddoomguy/sight { vexeddgsee1 vexeddgsee2 vexeddgsee3 }

vexeddgact1 VDGACT1
vexeddgact2 VDGACT2
vexeddgact3 VDGACT3
vexeddgact4 VDGACT4
vexeddgact5 VDGACT5
vexeddgact6 VDGACT6
vexeddgact7 VDGACT7
vexeddgact8 VDGACT8
$random vexeddoomguy/active { vexeddgact1 vexeddgact2 vexeddgact3 vexeddgact4 vexeddgact5 vexeddgact6 vexeddgact7 vexeddgact8 }

vexeddoomguy/bfg1 VNDBFG1
vexeddoomguy/bfg2 VNDBFG2

vexeddgpain1 VNDPAI1
vexeddgpain2 VNDPAI2
vexeddgpain3 VNDPAI3
vexeddgpain4 VNDPAI4
vexeddgpain5 VNDPAI5
$random vexeddoomguy/pain { vexeddgpain1 vexeddgpain2 vexeddgpain3 vexeddgpain4 vexeddgpain5 }

vexeddoomguy/death				VNDPDHI

vexeddoomguy/rekt				VNDREKT
$rolloff vexeddoomguy/rekt 10000 3500

vexeddoomguy/taunt              VNDREKT

vexeddoomguy/rage1				VNDRAGE1
vexeddoomguy/rage2				VNDRAGE2
vexeddoomguy/rage3				VNDRAGE3
vexeddoomguy/quaddmg			VD4XDMG

//MLGRune Sounds

Pickups/MLGrune MLGRUNE







