// Light Amplification Visor
ACTOR NVLightAmp : PowerLightAmp
{
  Powerup.Duration 0x7FFFFFFD
}

// Night Vision
ACTOR NVNightVision : NVLightAmp
{
  Powerup.ColorMap 0, 1, 0
}

// Night Vision Prototype
ACTOR NVNightVisionProto : NVLightAmp
{
  Powerup.ColorMap 0, 1, 1
}

// Night Vision (GoldMap)
ACTOR NVNightVisionGoldMap : NVLightAmp
{
  Powerup.Color "GoldMap"
}

// Night Vision (GreenMap)
ACTOR NVNightVisionGreenMap : NVLightAmp
{
  Powerup.Color "GreenMap"
}

// Night Vision (RedMap)
ACTOR NVNightVisionRedMap : NVLightAmp
{
  Powerup.Color "RedMap"
}

// Night Vision (White)
ACTOR NVNightVisionWhite : NVLightAmp
{
  Powerup.ColorMap 1, 1, 1
}

// Night Vision (InverseMap)
ACTOR NVNightVisionInverseMap : NVLightAmp
{
  Powerup.Color "InverseMap"
}