[Bug Fixes]
-Combalance now uses the 3.1 multiplayer scripting, which fixes issues with shotgun zombiemen item drops. 
 It also fixes the issue with bots not spawning in skirmish on round starts.
-Fixed a bug with Freeman's antlions in PvE gamemodes which would cause them to loop sight-sounds.
-Major's PvE airstrike  now also has 12 seconds of use.
-Grayson's PvE Thumper ability now also spawns the PvP stasis cloud for visual clarity.
-Re-fixed Thumper causing endlessly looped pain sounds when effecting monsters.


[Balance Changes]
-Reverted the Lightning Gun to its normal range value of 768. Extremely curious to see how powerful it will be with the movement rework which aimed to strengthen defensive zoning.

-Kane's speed/horizontal-momentum bonus is much easier to achieve now (600+ ups), and there is now an extra level at 900+ u/s.
 Additionally, his crouchslide is buffed much more when he achieves high dash speeds. Previously, it was extremely rare for him 
 to ever reach the needed speeds. Now, he can consistently chain a strafejump series into a crouchslide, and then link multiple crouchslides together
 with the buff active.
 Whenever he achieves these speeds, the running-man buff-icon will also be shown.
 Kane's speed bonus can be differentiated from his falling bonus by the lack of sound effects.
 
-Kane's additional mechanics have been rebranded into a new passive named "Speed Freak" for clarity.

-Freeman's PvE antlions no longer disappear or tire.

[Heavy MachineGun]:
	-Deals 2 more damage at long range.
	-Deals 5 more damage at very long range, when scoped.


v3/June 24th,2026 update changelog

-Included the Sanic bot fix (Sanic caused crashes) Thanks Genia.

-Changed Dire Orb ripping damage to 5, which increases by 5 every few meters
 up until a max of 35 damage.
	 
-Ranger can now shoot his Dire Orb when it is in flight. Dire Orb has 80HP.
 After travelling a short distance, its explosion will gain an extra blast
 of 15 damage/128 unit-radius, which increases every few meters until a max
 of 45 damage/384 units.
 (When Dire Orb touches a wall, it can no longer be shot.)